Profileimage by Miker Rivero Creative Art Service Provider from QuezonCity

Miker Rivero

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Last update: 27.01.2018

Creative Art Service Provider

Graduation: Bachelor of Fine Arts: Major in Advertising
Hourly-/Daily rates: show
Languages: English (Limited professional)

Attachments

mr_resume2018a.pdf

Skills

Highly Creative and well Experienced Director with Advanced Knowledge and Skills in Visual Art, Advertising, Brand Design, UX/IX Design, Project and Account Management, Pre-Prod and Post Production, Business Development, Digital Product Development, Gamification Design, Product Management and Game Development.

• SUMMARY OF QUALIFICATIONS •
  • Currently serving as a Senior Manager for Business Development under Synergy88 Digital, a company catering on game development and digital innovations.
  • Worked as the Head of Games and Apps Development and Head of Project Management under Innovation and Business Development of Digital Media Division, a digital line of business group of ABS-CBN Corporation. Basically a merging responsibility as a Producer and Creative Director in multiple digital projects.
  • Worked as an Art Director for the critically acclaimed First Ever Filipino RPG - PC video game,  “Anito: Defend A Land Enraged” which won grand recognitions at the Independent Games Festival and Game Tunnel (now Indie Gamestand) in 2004. This project earned him credits as a pioneer in the history of Philippine Game Development.
  • Has more than 20 years of experience in the visual art industry from creative design, visual effects, advertising, brands, UX/IX design, business development, project management, digital product development, e-commerce, gamification  and game development.
  • Has led the project management of ABS-CBN’s first ever e-commerce site ABS-CBN Store as well as other digital products like FAME, an online audition portal; PasaHero, a multi-awarded passenger safety mobile app; KapamilyADS, a contextual self-serve ad network as well as integration of the Cxense MetaQ video ad technology and Brightcove.
  • Introduced and authored “Ideation Collab” for student software developers that ties-up partnership ABS-CBN as a publisher and students as the developers. It is basically a crowd source prototype development program for students.
  • Has led the Art Department team of Kuju Manila in producing art assets for AAA games in multiple platforms such as Android, iOS, Wii, Xbox 360, PS2, PS3 and PC. All game projects are coordinated with other umbrella studios of Kuju Entertainment, one of the biggest game development company in Europe.
  • Has played a major role in producing Circus Games, this is the first ever originally and locally developed Wii console game in the Philippines and it was also the first game ever published by a world renowned triple A publisher, Ubisoft.
  • Core founder of INNOVlabs, an ideation-collab program for Academic Institutions and Independent Student Developers funded and organized by Synergy88 Digital.
  • Also managed the Matahari Studios’ Art Department, in developing an arcade ball toss video game entitled “Big Top”.   Matahari Studio and its’ games are under the propriety of LAI Games, an Australian arcade game publishing company which also owns Timezone across the globe.
  • Led the project management of a Massive Multi-player Online videogame project entitled “Sugod”, which is a localized version of the World’s first ever Military Action Online Game called Outpost Online”. It was developed by Haneolsoft for the Korean Market and was then targeted to be localized by PowR Games around Asia.
  • Mentored & coached the Digital Project Managers of ABS-CBN Corporation using Agile Work Methodology and Project Management as well as the implementation of Design Documentation for Innovative Software Development projects.
  • Served as a Speaker for the 2014 Philippine Game Festival,  2017 TBWA Anniversary Celebration and COMGUILD’s 6th Annual Conference for IT and CS Students of the Philippines.
  • Highly proficient in developing training programs, Quality Control System, Pre-Production Planning, Account Management, Workflow and Development Pipeline designed for games, multimedia, apps, website, e-commerce, online advertising system or full CG post production.
  • Develops International training programs and teaching guidelines for foreign academic professionals and digital developers under SENA, a government institution of Columbia dedicated in promoting and supporting the country’s digital industry.
  • Has skills, knowledge and experience in developing Business, Project and Marketing Plans for Digital Products, Brand Campaign, and Visual Art Projects
  • Has high leadership, coaching and mentoring skills in training Project Managers and Team Leaders through Agile Scrum Methodology. Also known to colleagues as a “People” person in general.
  • Also serves as an academic lecturer in De La Salle - College of Saint Benilde handling subjects such as Artificial Intelligence and Advance 3D Art Development.
  • Currently received a Diamond Lifetime Awardee for his effortless humanitarian contribution under a non-profit organization of the Humanist Alliance of the Philippines, International.
  • Served as a Brand Ambassador to WACOM Southeast Asia for their Intuos Creative Stylus 2 2014 Philippine Campaign.

Project history

VIDEO GAME PORTFOLIOS:
Ang Panday
Publisher: CoSyn Media Tech
Platform: iOS & Android
Date Released: December 2016
Developed under: Synergy88 Digital
Contributing Role: Product Manager / Senior Manager
Vince & Kath
Publisher: CoSyn Media Tech
Platform: iOS & Android
Date Released: December 2017
Developed under: Synergy88 Digital
Contributing Role: Product Manager / Senior Manager
Barangay Basketball
Publisher: Kalaro Games
Platform: iOS & Android
Date Released: October 2016
Developed under: Synergy88 Digital
Contributing Role: Product Manager / Senior Manager
Circus Games (U.S. Title)
Publisher: Ubisoft
Platform: Nintendo Wii
Date Released: October 2008
Developed under: Kuju Entertainment
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Funfair Party (European Title)
Publisher: Ubisoft
Platform: Nintendo Wii
Date Released: 2008
Developed by: Kuju Entertainment
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Big Top
Publisher: LAI Games
Platform: Arcade
Date Released: Pending
Developed by: Matahari Studios
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Silent Hill Downpour
Publisher: Konami
Platform: Xbox 360, PC
Date Released: 2011
Developed by: Vatra/Kuju Manila
Contributing Role: Art Department Head (Kuju Manila)
Top Gun: Watch Your Six
Publisher:
Platform: Xbox 360, PS3, PC
Date Released: 2010
Developed by: Double Six/Kuju Manila
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Bourne Ascendancy
Publisher:
Platform: Wii
Date Released: Cancelled
Developed by: Double Six/Kuju Manila
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Burn Zombie Burn PC
Publisher: Ubisoft
Platform: PC version
Date Released: 2009
Developed by: Double Six/Kuju Manila
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
The Lord of the Rings: Aragorn’s Quest
Publisher: Ubisoft
Platform: Nintendo DSand Wii, PS2, PS3
Date Released: 2010
Developed by: Double Six/Kuju Manila
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Grease
Publisher: Ubisoft
Platform: Wii
Date Released: 2010
Developed by: Kuju Brighton/Kuju Manila
Contributing Role: Art Department Head / Managing Artist (Kuju Manila)
Anito: Defend A Land Enraged
Publisher: Ubisoft
Platform: PC
Date Released: 2003
Developed by: Anino Entertainment
Contributing Role: Art Director
Inmytruck
Publisher: Harbor Coast
Platform: Web browser MMO Game
Date of Release: On Hold
Developed under: Coast Truck Centers
Contributing Role: Project Director / Art Director / Game Designer
Eggcitement!
Publisher: Apple/ Facebook
Platform: Ipad, Iphone, Ipod Touch, Web Game/Facebook Game
Date of Release: 2011
Developed by: Dudgames
Contributing Role: Project Director / Art Director / Game Designer
………………………………………………………………………………………………………………………………
SHORT ANIMATED FILM PORTFOLIOS:
Fiesta 2052
Platform: Animated Short Film
Date Released: 2003
Developed by: The Artist Society
Contributing Role: Director/Producer
The Juan
Platform: Fan Film
Date Released: 2003
Developed by: The Artist Society
Contributing Role: Visual Effects Supervisor/Producer
Dream Systems
Platform: Music Video
Date Released: 2003
Developed by: The Artist Society
Contributing Role: Art Director/Producer
Anhela La Venganza (Thirst for Vengeance)
Platform: Machinima Film
Date Released: 2003
Developed by: The Artist Society
Contributing Role: Director/Producer

Local Availability

Only available in these countries: Philippines
Ideally I want to work remotely but I am willing to relocate if the price and challenge is motivating enough.

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