Profileimage by Carlos VillarrealKwasek Designer from Oslo

Carlos Villarreal Kwasek


Last update: 22.04.2016


Graduation: BA
Hourly-/Daily rates: show
Fixed rate upon request
Languages: English (Native or Bilingual) | Norwegian (Elementary) | Polish (Native or Bilingual) | Spanish (Native or Bilingual)




I am a Game Developer with many years of experience in the industry. Currently I am a Graphic Designer and Concept Artist focused on UI, Motion Graphics and Concept Development.
Shipped games for XBOX ONE, XBOX360, PS4, PS3, PS2, Wii, PC:
Need for Speed (2015): UI Artist.
Need for Speed Rivals: UI Artist.
Battlefield 4: Cinematics Artist (Additional Art).
Syndicate: Motion Graphics Artist.
Adidas My Coach App: Additional UI Artist.
Goldeneye 007: Motion Graphics Artist.
Dead Space: Character Animator.
Vancouver 2010: CG Compositor.
Rio: UI Artist.
Ice Age 3: CG Compositor.
GForce: CG Compositor.

Project history

"Carlos is an extremely talented UI and Cinematic artist, who has consistently over delivered during my time working with him. Most impressive to me though is his attitude toward wanting to constantly improve every facet of his work. This approach helped him contribute to the project well above and beyond his job description."

Nicholas Shewchuk
Project Manager at Crytek

November 19, 2014, Nicholas worked directly with Carlos at GHOST an EA Company.

Time and spatial flexibility

I am able to relocate temporarly for short term contracts.

Youtube - Video


Contact form

Contact details