Profileimage by Jesse Ressler Technical Artist, 3D Designer from Worms

Jesse Ressler

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Last update: 06.09.2022

Technical Artist, 3D Designer

Graduation: Animation & Game (Bachelor of Arts)
Hourly-/Daily rates: show
Languages: German (Native or Bilingual) | English (Full Professional)

Attachments

Resume - august21.pdf

Skills

Autodesk Maya, Maya, Blender, Adobe Photoshop, Unity, Clip Studio Paint, Unreal Engine, Aseprite, Substance Designer, Sculptris, Substance Painter, UE Blueprint, Unity Shader Graph, Rendering, Trello, Jira, Confluence, Perforce, GitHub, C#, Python, HLSL, Storyboard

Project history

04/2020 - 09/2020
Storyboard, Technical Artist
Fishcake

Managed animation concept production with a 2D illustrator as my team member. The thesis goal was to create an
asset pipeline to observe Improvements in the ArtisticVisual Control in a Non-Photorealistically Rendered
Real-Time Film Production surrounding the Writing, Storyboarding, and Shader/Material Production process and
implementation

10/2018 - 03/2019
Game Development Tutor - University Tutor

Hired upon recommendation by Prof. Dr Martin Leissler. I provided full support for technical or theoretical
problem-solving in Processing and Unity for students in the Game Development course at h_da university.

04/2018 - 08/2018
Level Designer, Technical Artist
Wanted Killer VR (Game)

I was fully responsible for two Level Designs in Unity. One of the levels involved a full concept, production, and
completion from my side for the new DLC character. The job also involved story and quest gameplay balancing .

03/2018 - 04/2018
Game Designer
Yuneeko (Game)

Working for Smilegate Berlin, I helped to prepare Yuneeko for release including story writing adjustments, game
design improvements and QA in a small team in close cooperation with gamebook.io.

Local Availability

Open to travel worldwide
I am open for relocation in the UK area.
Profileimage by Jesse Ressler Technical Artist, 3D Designer from Worms Technical Artist, 3D Designer
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