Keywords
Unity 3d
3D Modeling
Artificial Intelligence
Debugging
Development Testing
Video Game Development
Game Engine
Leadership
Networking
Physics
Quality Management
Game Design
Coaching and Mentoring
+ 3 more keywords
Attachments
Senior-Team-Lead-Unity-Developer-Resume_130223.pdf
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Skills
As a senior Unity game developer, you will be responsible for the development and implementation of games using the Unity game engine. Some of your tasks may include:
- Designing and implementing game mechanics and gameplay
- Creating and optimizing game assets, such as 3D models, textures, and animations
- Implementing and maintaining systems such as physics, AI, and networking
- Collaborating with designers, artists, and other developers to ensure that the game meets the desired quality standards
- Debugging and troubleshooting issues that arise during development
- Testing and optimizing the game for performance and stability
- Staying up-to-date with the latest developments in game development technology and techniques
As a senior developer, you will also be expected to mentor and guide junior developers, as well as take on a leadership role in the development process. You should have a strong understanding of computer science principles, as well as a passion for creating engaging and immersive games.
Project history
WebGL based software For teeth Aligner Production
- Developed a web-based "Aligner Production" Software, using C#
and Javascript Libraries
- Created games that are now published in Google Play Store by using
C# and Unity3D Game Engine
- Developed about 5 projects from scratch, implemented different
game mechanics
- Worked on Game Analytics
- Firebase Integration
- IAP integration
- Ads integration
- Asset Bundle Integration
- Worked on Custom Shader
- Mesh Deformation
- Which of your achievements match the job you're applying to?
www.enhancv.com
Approcks is a hyper casual game company.
- Developed 2D and 3D hyper casual games using various
technologies java script, MonoDevelop, Visual Studio and C#
- Spearheaded a 5-person team that developed 2D/3D games and
implemented add-ons to improve user experience.
- Programmed unique 2D game using Unity Pro and C#.
- Drop-Box integration
- Assets Bundle integration with Web Server
- Monatization with Different platforms
- Which of your achievements match the job you're applying to?
Mobile Gaming Company
- I have started my game developement career from this company
after completing Bachelor in Computer Science
- Deloper 3D & 2D games from scratch
- Developed Action & racing Games in unity 3D
- Worked on Rest Api
- FireBase Integration
Other
As a senior game developer, you will be responsible for designing and implementing features for video games, as well as working with a team to plan, develop, and test the game. You will also be responsible for troubleshooting and debugging any issues that arise during development.
Key Role:-
• Led the development of an in-house social cognitive based gaming platform.
• Worked with Playfab, Azure functions, XR, and Microsoft HoloLens 2.
• Design the app architecture and structure of system components.
• Build practical simulations of filmmaking equipment in Unity.
• Supervise and lead team developers and review project code.
• Integrating 3rd party libraries in a graceful non-dependent manner.
• Create automated tools for importing and organizing project massive assets library.
• Maintain extensibility and continuously analyze customers' requirements towards providing more features.
• Optimize builds for Windows and Mac platforms.
• Profiling app performance and identifying and fixing bottlenecks across both platforms.
• Programmed, tested, and deployed an iOS AR app to measure a room, draw a 2D floor plan from the measurements, and then procedurally create a 3D space in Unity.
• Implemented new features and fixed issues in an existing and complex codebase, following the existing architecture and design.
• Designed architecture for new features and solved problems using optimized algorithms and logic.
• Worked in an agile (Scrum) environment.
• Worked closely with designers and UI/UX specialists to implement and polish the design and UI of a gamified desktop application.
• Translated designs into technical descriptions for mobile game projects, and gave accurate time estimates.