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Stuey Stulack

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Last update: 01.06.2017

Illustrator, Designer

Graduation: BFA Illustration
Hourly-/Daily rates: show
Languages: English (Native or Bilingual)

Skills

3D Illustration
Low-poly Modeling, Vertex Coloring, Texturing in Maya and Cinema 4D

Illustration
Narrative, Conceptual, Digital, Traditional Sketching, Gouache Painting
 
Animation
Basic 2D, Motion Graphics

Graphic Design
Typography, UI, Hand-Lettering, Print Production

Printmaking
Silkscreen

Adobe Suite
Photoshop, Illustrator, InDesign, Premiere, After Effects

Social Media
Twitter, Instagram, Snapchat, Tumblr, FaceBook, Reddit, YouTube

Mac, Windows OS, Microsoft Office Suite
 

Project history

FROGBOX, Spring Thesis
Self-directed project, Baltimore MD
Jan 2017 - Present
Designed all concepts, models and press-kit materials for a prospective 3D platform-adventure game as a spring thesis project. Included character, environment, prop, and level design on top of plot and story development. Continued development, with hopes of a crowdfunding launch at a later date.

3D Environment, Concept, Texture Artist
Freelance, Baltimore MD
Feb 2017 - Present
Designed concepts for and modeled, textured assets for indie 3D fighting games Prismagun Arena and VR puzzle game KRAZAM!

Teaching Assistant, MICA
Baltimore MD
Jan - May 2016
Worked with Illustration professor Dan Krall in his Senior Spring Thesis course at MICA, assisted in overseeing and providing critique for graduating students’ commencement projects
 

Local Availability

Only available in these countries: USA
Open to remote freelance/contract, located within Greater New York City area for all part and full-time positions.
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