Skills
Unity Engine (C#) - Advanced - 9 years
-Gameplay Development;
-UI Development;
-Objects Animation;
-Implmentation of Humanoid Characters with IK;
-Animation Tree Development (Mecanim system);
-Shader Development (Amplify Shader Editor);
-VR & AR Experiences Development;
-2D & 3D Game Development
-ArqViz Application Development;
Visual Effects Development - Beginner - 1 year
-Photohop Compositing;
-After Effects VFX (Particles Effects, Simulation, Distortion, Noise, Perspective) Development;
-After Effects Animation Development;
-Blender Modeling;
-Blender Simulations (Rigid Bodies, Particles);
Team Managment - Advanced - 6 years
-MS Project for Project Scheduling;
-Trello for Task Managment
-Assana for Project Scheduling and Task Managment;
-Team Work with MS Teams;
Creative Director - Intermediate - 2 years
-Moodbording with PureRef;
-Photoshop Scketching;
-Premire for video Editing;
-MS Teams for Active Collaboration e Mindstorming;
-Milanote for Mindstorming and Moodboard Sharing;
-Gameplay Development;
-UI Development;
-Objects Animation;
-Implmentation of Humanoid Characters with IK;
-Animation Tree Development (Mecanim system);
-Shader Development (Amplify Shader Editor);
-VR & AR Experiences Development;
-2D & 3D Game Development
-ArqViz Application Development;
Visual Effects Development - Beginner - 1 year
-Photohop Compositing;
-After Effects VFX (Particles Effects, Simulation, Distortion, Noise, Perspective) Development;
-After Effects Animation Development;
-Blender Modeling;
-Blender Simulations (Rigid Bodies, Particles);
Team Managment - Advanced - 6 years
-MS Project for Project Scheduling;
-Trello for Task Managment
-Assana for Project Scheduling and Task Managment;
-Team Work with MS Teams;
Creative Director - Intermediate - 2 years
-Moodbording with PureRef;
-Photoshop Scketching;
-Premire for video Editing;
-MS Teams for Active Collaboration e Mindstorming;
-Milanote for Mindstorming and Moodboard Sharing;
Project history
Biodroid Entertainment Group
Game Developer
05.2013 - today
Team Leader / Lead Programmer;
Producer (Contact with Publishers & Clients, Project Managing, Development Supervising, Pitch Development);
Academic Internship Supervising;
Game Designer (Gameplay Design, Level Design, Core Mechanics Design);
Unity 3D Development for Mobile Platforms (IOS, Android, Windows);
UI Development over 3D Environments in Unity 3D;
3D Gameplay Development with Touch Input in Unity 3D;
2D Gameplay Development with Touch Input in Unity 3D;
In App Purchase Plugin Integration in Unity 3D;
Ads Plugin Integration in Unity 3D;
Multiplatform Development with C++ and Marmelade (IOS, Android);
Localization System Development in Marmalade;
Sound Fx & Music Integration in Marmalade;
Cameras Managing in Marmalade;
Independent
Unity 3D Developer
05.2012 - 05.2013
Game Design;
Level Design;
Producer;
Co-Writer;
3D Interactive environment Development;
2D Gameplay Development in 3D environments;
Character Animation Development through Mecanim System;
Objects Behavior Development;
Virtual User Interface Design (Mobile Platforms);
Multi-platform Test and Development (Windows, MacOS, Android);
HighSkillz
Unity 3D Developer
02.2013 - 03.2013
Scene Load System Development through Streaming and Asset Bundle;
Custom Build Development for Web Deployment and Asset Bundles creation;
Asset Bundle Load System Development;
3D Character Animation Development through Mecanim System;
Level Design;
Game Design (Dialog System);
Gameplay Development;
SysVision
Informix Developer/Analyst
11.2007 - 04.2012
4GL and C data processing routines Development;
4GL data correction Process Development;
SQL data correction Process Development;
SQL data correction and processing routines Development;
Java Backoffice and Frontoffice application Development;
4GL and C Wireless CRM Maintenance and Development;
Production Issues Analysis;
Game Developer
05.2013 - today
Team Leader / Lead Programmer;
Producer (Contact with Publishers & Clients, Project Managing, Development Supervising, Pitch Development);
Academic Internship Supervising;
Game Designer (Gameplay Design, Level Design, Core Mechanics Design);
Unity 3D Development for Mobile Platforms (IOS, Android, Windows);
UI Development over 3D Environments in Unity 3D;
3D Gameplay Development with Touch Input in Unity 3D;
2D Gameplay Development with Touch Input in Unity 3D;
In App Purchase Plugin Integration in Unity 3D;
Ads Plugin Integration in Unity 3D;
Multiplatform Development with C++ and Marmelade (IOS, Android);
Localization System Development in Marmalade;
Sound Fx & Music Integration in Marmalade;
Cameras Managing in Marmalade;
Independent
Unity 3D Developer
05.2012 - 05.2013
Game Design;
Level Design;
Producer;
Co-Writer;
3D Interactive environment Development;
2D Gameplay Development in 3D environments;
Character Animation Development through Mecanim System;
Objects Behavior Development;
Virtual User Interface Design (Mobile Platforms);
Multi-platform Test and Development (Windows, MacOS, Android);
HighSkillz
Unity 3D Developer
02.2013 - 03.2013
Scene Load System Development through Streaming and Asset Bundle;
Custom Build Development for Web Deployment and Asset Bundles creation;
Asset Bundle Load System Development;
3D Character Animation Development through Mecanim System;
Level Design;
Game Design (Dialog System);
Gameplay Development;
SysVision
Informix Developer/Analyst
11.2007 - 04.2012
4GL and C data processing routines Development;
4GL data correction Process Development;
SQL data correction Process Development;
SQL data correction and processing routines Development;
Java Backoffice and Frontoffice application Development;
4GL and C Wireless CRM Maintenance and Development;
Production Issues Analysis;
Local Availability
Only available in these countries:
Portugal
Available in one to two weeks, and able to work remotely.