Profileimage by Bruno Vaz Unity Game Developer from Lisbon

Bruno Vaz

available

Last update: 21.07.2021

Unity Game Developer

Graduation: Degree in Computer Science
Hourly-/Daily rates: show
Languages: English (Full Professional) | Portuguese (Native or Bilingual) | Spanish (Elementary)

Skills

Unity Engine (C#) - Advanced - 9 years
 -Gameplay Development;
 -UI Development;
 -Objects Animation;
 -Implmentation of Humanoid Characters with IK;
 -Animation Tree Development (Mecanim system);
 -Shader Development (Amplify Shader Editor);
 -VR & AR Experiences Development;
 -2D & 3D Game Development
 -ArqViz Application Development;

Visual Effects Development - Beginner - 1 year
 -Photohop Compositing;
 -After Effects VFX (Particles Effects, Simulation, Distortion, Noise, Perspective) Development;
 -After Effects Animation Development;
 -Blender Modeling;
 -Blender Simulations (Rigid Bodies, Particles);

Team Managment - Advanced - 6 years
 -MS Project for Project Scheduling;
 -Trello for Task Managment
 -Assana for Project Scheduling and Task Managment;
 -Team Work with MS Teams;
 
Creative Director - Intermediate - 2 years
 -Moodbording with PureRef;
 -Photoshop Scketching;
 -Premire for video Editing;
 -MS Teams for Active Collaboration e Mindstorming;
 -Milanote for Mindstorming and Moodboard Sharing;

Project history

Biodroid Entertainment Group
Game Developer
05.2013 - today
Team Leader / Lead Programmer;
Producer (Contact with Publishers & Clients, Project Managing, Development Supervising, Pitch Development);
Academic Internship Supervising;
Game Designer (Gameplay Design, Level Design, Core Mechanics Design);
Unity 3D Development for Mobile Platforms (IOS, Android, Windows);
UI Development over 3D Environments in Unity 3D;
3D Gameplay Development with Touch Input in Unity 3D;
2D Gameplay Development with Touch Input in Unity 3D;
In App Purchase Plugin Integration in Unity 3D;
Ads Plugin Integration in Unity 3D;
Multiplatform Development with C++ and Marmelade (IOS, Android);
Localization System Development in Marmalade;
Sound Fx & Music Integration in Marmalade;
Cameras Managing in Marmalade;



Independent
Unity 3D Developer
05.2012 - 05.2013
Game Design;
Level Design;
Producer;
Co-Writer;
3D Interactive environment Development;
2D Gameplay Development in 3D environments;
Character Animation Development through Mecanim System;
Objects Behavior Development;
Virtual User Interface Design (Mobile Platforms);
Multi-platform Test and Development (Windows, MacOS, Android);



HighSkillz
Unity 3D Developer
02.2013 - 03.2013
Scene Load System Development through Streaming and Asset Bundle;
Custom Build Development for Web Deployment and Asset Bundles creation;
Asset Bundle Load System Development;
3D Character Animation Development through Mecanim System;
Level Design;
Game Design (Dialog System);
Gameplay Development;



SysVision
Informix Developer/Analyst
11.2007 - 04.2012
4GL and C data processing routines Development;
4GL data correction Process Development;
SQL data correction Process Development;
SQL data correction and processing routines Development;
Java Backoffice and Frontoffice application Development;
4GL and C Wireless CRM Maintenance and Development;
Production Issues Analysis;


 

Local Availability

Only available in these countries: Portugal
Available in one to two weeks, and able to work remotely.
Profileimage by Bruno Vaz Unity Game Developer from Lisbon Unity Game Developer
Register