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Josh Hughes

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Last update: 06.09.2022

Programmer, AI Programmer, Junior Programmer

Graduation: not provided
Hourly-/Daily rates: show
Languages: k. A.

Attachments

Joshua Hughes CV.pdf

Skills

The Unity engine, AI, and programming are my professional passions.

I've been using the unity engine with c# for close to 6-7 years now since I was at university, during which I was fortunate enough to be able to do ab industrial placement year, gaining valuable commercial experience with the engine, and learning from veterans in the industry. 

After University I started work at a games development studio in South Wales as an AI Programmer using the Unity Engine. You could say it was my dream role, however I am constantly looking to try out new experiences and learn new skills, so decided to move on to an energy software company also in South Wales. 

My time at the energy software company was spent working in scrum teams to produce software, not using the unity engine but still making use of C#, for our customers. 

To summarise;

- I've used the unity engine for 7+ years in a personal or academic capacity 
- I've used the unity engine for a little over 2 years in a commercial environment. 
- I've been using C# for over 7 years, three of those years have been in a commercial environment. 
- I also have exposure to Scrum and agile frameworks
- I have a strong drive to learn more, including through self-improvement / home-study

Project history

08/2017 - 12/2018
AI Programmer
Runwild Entertainment

* Design and develop core AI systems and functionality using Unity, C#, and .Net to be
used within the video game project
* Design and create various AI characters based on a game design document (GDD)
responding to feedback from the rest of the team during testing.
* React to feedback on the AI characters, making changes, improvements, and
optimisations where necessary to more accurately match stakeholder's visions.
* Work independently on greenfield in-house tools that assist in the rapid design and
creation of the AI characters to be implemented into the video game project.
* Almighty (PC, Pre-Release)

05/2018 - 08/2018
Programmer
Exuberant Games

* Use Unity, C#, and .Net to develop client game development projects
* Communicate effectively with clients on the project status, keeping clients apprised of
delays in features and offering solutions that conform to client's budget and
requirements
* Manage own time and workload to conform to a client's requirements and budget,
breakdown features into tasks and backlog items, prioritise own backlog based on
client feedback and client priorities

06/2015 - 04/2016
Junior Programmer
West Coast Software

* Developed simple websites using HTML, CSS, and PHP based on a set of design
documents
* Designed and Developed various backend systems across multiple game projects
using Unity, C#, and .Net
* Provided first-line support to customers playing released games
* D/Generation HD (Steam, PS4, and Xbox One)
* Rees Rally Racers (iOS and Android)

Local Availability

Only available in these countries: United Kingdom
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