Development Experience - 1 Year
- Unity C# Games Development - See Portfolio
Publishing Experience - 10 + Years
- QA - E2E, Black Box, Regression, Smoke
- Release Management for PC/Mac/Linux via Steam and Mobile via AppStoreConnect/Google Play
- Account Management
- Product Management
* Product release planning
* Test case creation and scheduling
* Support the development teams in the development of high quality products
* Verification of requirements
* Test execution
05/2017
- 12/2017
Deep Silver
Account Manager Digital
* Assist and report to the Head of Digital for digital distribution activities with internal
and external stakeholders.
* Oversee a portfolio of Deep Silver games titles with key digital distribution accounts.
* Maintain and develop key account relationships in person, by email and over the telephone.
* Manage the implementation of agreed marketing and promotional plan with your accounts to
meet revenue expectations.
* Assist in the gathering and preparation of the necessary marketing materials with other Deep
Silver departments ahead of digital releases (Community Management, Art, Product
Management).
* Inform internal stakeholders (Deep Silver territories, Brand Management, Territories,
Community Management, Online Marketing) of digital activities.
* Maintain an accessible and up to date overview per digital partner of promotional
activities, release schedule and royalty reports status;
* Prepare detailed digital sales reports for the business and conduct price checks, market
research and marketing reports on a regular basis:
* Identify, implement and execute new business opportunities.
08/2016
- 01/2017
NeoBricks GmbH
Product Manager
* Evaluate potential games for the market;
* Provide strategic direction and a development roadmap for games;
* Coordination and design of implementation strategy as well as monitoring, evaluation and
continuous improvement of results;
* Create in-game events/ activities and lead community;
* Offer comprehensive customer care and community administration in forums, chat rooms and on
social media platforms;
* Analyze game metrics of optimizing performance, incl. conversion, retention, churn, customer
lifetime value;
* Define content requirements and manage relationship with developers;
* Manage relationships with community partners such as fan sites, influencers, and volunteer
networks;
* Share player feedback and sentiment with developers through data and analysis.
11/2013
- 08/2016
Koch Media/Deep Silver
Product Release Manager
* Management of Linux, Mac and Android products from initial contract signing to post release,
covering all aspects of publisher side efforts, QA, Product Management, etc.
* Providing a technical link between developers and 1st parties on all PC titles in close
communication with Producing and Marketing.
* Execute delivery of updates on both Steam and Mac App Store;
* First point of technical contact and support for other departments e.g. Producing,
Marketing, PR;
* Creation of Steam masters destined for retail;
* Ensuring accurate and timely delivery of different product versions both to manufacturing
plants and external partners;
* Delivery of Steam keys to external ESD partners and to manufacturing for retail; and
* Providing relevant deliverables to international sales partners in close connection to
international sales team.
09/2013
- 11/2013
Mega Zebra
Quality Assurance Specialist
* Creation of tailored test plans to maximise efficiency of weekly sprint life cycle;
* Reporting of issues and verifying subsequent fixes promptly to ensure fix within weekly
lifecycle;
* Working in collaboration with community manager to ensure issues effecting customers are
reported and tracked;
* Tweak and improve test plans based on new features being implemented;
* Provide QA input to developers quickly and efficiently; and
* Provide general game wide feedback directly to team.
01/2012
- 09/2013
Koch Media/Deep Silver
Quality Assurance Lead
* Management of external QA vendors and QA schedule;
* Authentication of issues found by external teams prior to escalating to developer;
* Manual functionality testing of titles for bugs and inconsistencies;
* Verifying titles meet stringent first party guidelines through comprehensive compliance
testing/checklists;
* Giving final green light on submission to first party;
* Connect directly with first party to resolve and negotiate when potentially invalid issues
are found;
* Liaise with all departments to ensure strict deadlines are met;
* Integrate feedback and test results into the testing process;
* Provide QA related input to developers early on in the development cycle;
* Identify improvements in the test process; and
* Determine appropriate test strategies.
01/2006
- 12/2008
Eidos Interactive
Quality Assurance Technician
* Report defects found and track progress through fixes and patches;
* Review design specifications and write test plans;
* Check software complies with stringent guidelines and provide feedback to developers;
* Liaise with project managers and other departments to bring major issues to light; and
* Work to and meet pressured deadlines.
01/2005
- 01/2006
Electronic Arts
Quality Assurance Technician
* Identify defects and report them to developer;
* Database creation and management;
* Document bugs in a concise and efficient manner;
* Verify bug fixes and update database accordingly; and
* Liaise with developers.
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