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Last update: 06.09.2022

Videogame, Software and Embedded Development Specialist

Company: Hel Industries, Paul Schulze
Graduation: not provided
Hourly-/Daily rates: show
Languages: German (Native or Bilingual) | English (Full Professional) | French (Elementary)

Attachments

Certificates.pdf
FreelanceProfile.pdf

Skills

With 16 years of professional and over 30 years overall experience,  I offer strong skills and services around software, game and embedded development. I also offer the management skills aquired as technical director and lead developer on multiple projects. I know what is actually relevant and necessary to successfully deliver projects and products and offer to apply those skills as a consultant, coach and in form of startup-bootstrapping as well, to enable statups and big corperations alike to deliver their products faster and more reliably. Doing so, my focus is developing and delivering functional projects over (usually unnecessary) technical excellence. To achieve this I apply Agile methodologies like Scrum to remain flexible during development, and deliver a product, that is acually useful to my customers, as well as PRINCE2 for an added layer of project management and governance if necessary.

In the past, I have developed and deliver many products using Unreal Engine 4, Unity 3D, Qt, Cocoa, C++, C#, Objective C, Python, Bash, JavaScript, Jenkins, Reviewboard, Redmine, Mantis, Jira, Git, SVN, Perforce and many other standard technologies to many platforms like Xbox One, Playstation 4, Nintendo Switch, Windows/Linux PC, Mac, iOS and Android Devices.

Project history

10/2020 - Present
Senior Game Developer - Unannounced Title
Tivola Games GmbH

* 3D graphics, animation and VFX development

02/2012 - 02/2020
Senior Developer
Daedalic Entertainment GmbH

* Lead Developer - Silence, Flarestorm (canceled) and Living Stories, using Unity
3D/C#/C++/Obj-C, targeting Windows, Mac, Linux, PS4, Xbox One, iOS, Android
* Developer - Blackguards 1/2, using Unity 3D/C#, targeting Windows, Mac, Linux
* Developer, interim Lead Developer - Lord of the Rings: Gollum, Superlatent
* Developer - The Long Journey Home and State of Mind, using Unreal Engine
4/C++, released on Windows, Mac, Linux, Xbox One, PS4, Switch
* Developer, Maintainer - Custom Unreal Engine 4, in-house middleware and tools,
using Unity 3D/C#, Windows Forms/C#, Qt/C++, Bash, Python
* Maintainer, Admin - In-house Git, SVN, Perforce and NextCloud Linux services

01/2013 - 07/2015
Technical Director
Daedalic Entertainment GmbH

* Direct technical leadership of and responsibility for up to 12 game engineers and
two apprentices
* Technical operation, development, optimization and risk management responsibility
for up to 120 employees, working on up to 4 projects simultaneously
* Established cross-discipline and developer-specific guidelines and spec sheets
* Established build engineering pipeline, automation and continuous integration using
Jenkins, Bash and Python, as well as source code quality control using StyleCop,
ReSharper and code review procedures
* Established quality assurance processes
* Introduction of rig-based 2D animation workflow using Spine
* Technical support and build engineering for multiple externally developed titles, as
well as main contact for external service providers

04/2011 - 02/2012
Game Developer
Daedalic Entertainment GmbH

* Development of tools for packaging and shipping Torque2D Games using Bash
* Development of server-based, transactional, multi-user game authoring tools

10/2002 - 09/2006
Network Security Administrator
Institute of Material Sciences - Technical University Dresden

* Setup, maintenance, penetration testing and detection of security measures,
protocols, firewalls and VPN gateways using C++, Bash and Python tools
* Employee training in security awareness and penetration detection

09/2000 - 08/2003
Instructor: Programming Turbo Pascal
Schülerrechenzentrum - Technical University Dresden

* Teaching and testing programming skills, techniques and structures, from hello
world to binary trees, IRQ processing and software 3D rendering

Local Availability

Open to travel worldwide
Due to my current contract situation, until 11/2021 I am only available 1 to 2 days per week, 3 days at most on occasion, if absolutely necessary.
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