* Lead Developer - Silence, Flarestorm (canceled) and Living Stories, using Unity
3D/C#/C++/Obj-C, targeting Windows, Mac, Linux, PS4, Xbox One, iOS, Android
* Developer - Blackguards 1/2, using Unity 3D/C#, targeting Windows, Mac, Linux
* Developer, interim Lead Developer - Lord of the Rings: Gollum, Superlatent
* Developer - The Long Journey Home and State of Mind, using Unreal Engine
4/C++, released on Windows, Mac, Linux, Xbox One, PS4, Switch
* Developer, Maintainer - Custom Unreal Engine 4, in-house middleware and tools,
using Unity 3D/C#, Windows Forms/C#, Qt/C++, Bash, Python
* Maintainer, Admin - In-house Git, SVN, Perforce and NextCloud Linux services