iOS development, Game Engines, HTML 5, Unity3D, C++, C#, JavaScript, Python, ActionScript, PHP, Game Development, Mobile Game Development, Computer Games, Mobile Games, Objective-C
PROJECT HISTORY
PopCap Games
Game Software Engineer
0.2012 - 0.2013
- Worked together with game producer & designer to create new game prototypes
- Created game models & gameplay with Unity3D and C#
- Wrote game developing tools & server script for other teams in Php, Python and shell script
Computer Games
501-1000 employees
CCP
Game Programmer
03.2012 - 08.2012
- Developed UI modules for the online game: Dust 514.
- Applied UnrealScript of Unreal Engine 3, Flash ActionScript 3.0 and Python in code practice.
- Refactoring code for advanced development process and better graphic performance.
- Communicated with Server team and Gameplay team to build integrated game modules between Server and Client.
Computer Games
501-1000 employees
Virtuos
Senior Programmer
12.2010 - 02.2012
- Worked as core member in programmer team for two 3D game projects.
- Developed game data editing tools in C# for Game Designer.
- Design the data engine structure to commicate with graphic, audio engine effectively. (C++)
- Simplified and optimized the game developing flow from game requirement to raw data, and finally to integrate effectively with the game engine. Increased developing process efficience to 150% in terms of time.
- Optimized game graphic engine render process(OpenGL) to engage better graphic display on game device.
Computer Games
1001-5000 employees
TIME AND SPATIAL FLEXIBILITY
Always
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