Profileimage by Gihad Chbib AR/VR Full Service Creator (Unity, C#, Javascript, 3D Art) from Bonn

Gihad Chbib

partly available

Last update: 27.10.2021

AR/VR Full Service Creator (Unity, C#, Javascript, 3D Art)

Company: MobX GmbH
Graduation: Diplom in Informatik
Hourly-/Daily rates: show
bei Anfrage
Languages: Arabic (Native or Bilingual) | German (Native or Bilingual) | English (Full Professional)


3D & VR
  • Unity Engine (C# & Javascript)
  • Oculus Rift & Quest
  • HTC Vive
  • Valve Index

Web & Mobile Frontend
  • React
  • React-Router
  • React-Redux
  • RxJs
  • Javascript
  • Bootstrap
  • Node.js
  • Jest
  • webpack
  • Service Worker
  • Progressive Web Apps (PWA)
iOS Native
  • Swift
  • RxSwift
  • PromiseKit
  • Objective-C
  • Node.js
  • Express
  • Java (Spring)
  • PHP, MySQL
Other (Mid-Senior Level)
  • Visual Basic
  • C++
  • Actionscript

Project history

03/2019 - 08/2019
Frontend Architect (React), Project Lead
Mist AutoWash (10-50 employees)
  • Concept, Design and Creation of a fully automated Car Wash platform.Created three React based Web Apps and a Java-based Backend.
  • The first app allows the customer to easily book a Car Wash while shopping after parking in one of the Malls in Dubai.
  • The second app is used by the Car washing teams to receive Washing requests automatically assigned to them by the backend based on existing workloads for the teams.
  • A team member handles an incoming request by accepting it, doing the car wash on site, then marking the job as done, at which point the Customer is notified.
  • The third app is an Administration UI accessed through a Desktop Web browser which allows the manager to see incoming orders, modify teams, set up products and prices and essentially control the whole platform.
  • The Backend is based on a scalable dockerized Java solution, offering RESTful Web services deployed on AWS
  • The Continuous Integration environment is set up to trigger a whole mechanism of testing, linting, building and deploying all application parts after a single git push to the master branch.

11/2016 - 10/2018
Head of Mobile (Fixed employment)
Al Tayyar Travel Group (now Seera Group) (1000-5000 employees)
Internet and Information Technology
Reporting directly to the CEO and CTO of the largest Online Travel Agency in the Middle East, my main responsibilities consisted of the following:
  • Take over the German entity (Tajawal GmbH) and set up an office and operations in Berlin.
  • Hire and manage all team members across Berlin, Dubai and Egypt for the Mobile teams, with full budget responsibility.
  • Transform the existing Waterfall process into an Agile process. Due to my experience in the field, I regularly took part in C-Level meetings to coach upper management on how to implement Agile processes in a company-wide fashion.
  • Make key strategic product and technical decisions for the Mobile Apps, which made up more than 50% of gross revenue at the time.
  • Set up a Continuous Integration delivery system that enabled us to release properly tested biweekly updates for all of our Apps.
  • Create and maintain feature roadmaps for the iOS, Android and Mobile Web Apps, which I regularly shared and discussed with upper management.
  • Implement a proper UX process, including wireframing, prototyping and user testing, which enabled us to properly align features with stakeholders from other departments (backend, marketing, etc.) and minimize redundant work.
  • Work with the data team to clearly visualize our funnels and be able to report progress on our goals and metrics to upper management.
  • Set up an A/B testing process via Google to continuously optimize our features to the smallest details.
  • Coordinate features implemented on our Mobile platforms with the Head of Product, who back then was solely responsible for the Web/Desktop roadmap.

11/2015 - 11/2016
Project Director, Senior Developer (Unity3D, C#, VR)
Space Rift (10-50 employees)
Leading a team of 16 people to create a full 3D Space game for Virtual Reality headsets. Did a major part of the programming myself in C# using the Unity game engine for VR. Space Rift was released for the Oculus Riȅ and HTC Vive VR headset on PC and for the PlayStation VR on Sony's platform.

06/2015 - 11/2015
iOS Architect, Interim Tech Lead
DaWanda GmbH (50-250 employees)
Consumer goods and retail
Setting up in-house mobile force, managing external Mobile development agency, creating an Agile mobile development workflow, leading the creation of the new DaWanda apps. Consulting the mobile team and helping out with several development tasks.

11/2014 - 05/2015
iOS Architect, Interim Tech Lead
Westwing Home & Living (500-1000 employees)
Consumer goods and retail
Onsite Co-Development of the Westwing iOS Apps and coaching of several team members regarding mobile strategies and practices.

11/2013 - 12/2013
iOS Architect
syngenio AG (500-1000 employees)
Internet and Information Technology
Co-Creation of a backend-supported iOS app

06/2013 - 07/2013
iOS Architect, Interim PM
Westwing Home & Living (500-1000 employees)
Consumer goods and retail
Onsite Co-Development of the Westwing iOS Apps and coaching of several team members regarding mobile strategies and practices.

01/2012 - 05/2013
Senior iOS Developer, Mobile Consultant
Rocket Internet GmbH (500-1000 employees)
Internet and Information Technology
Onsite and remote developer and mobile consultant. Led the production, launch and maintenance of multiple iPhone apps including DropGifts and Zalora. Onsite coaching of the team members involved regarding mobile strategies and practices.

09/2010 - 11/2010
iOS Developer (Employed)
Publicis.Sapient (250-500 employees)
Internet and Information Technology
Sole Programming Lead of iPhone and iPad Apps

09/2003 - 06/2010
Software & Web Developer
Fraunhofer Insitute IAIS (1000-5000 employees)
Industry and mechanical engineering
Soȅware and web development as student worker. Full Design, Conception and Engineering of the backend and frontend of a new Content Management System for the institute and university ( Created web page for IT Services department. Supported the development of an in-house project, creating an Operating System for a mobile phone company using Java. Served as a key IT resource across departments.

03/2003 - 03/2007
Freelance Developer
In addition to my regular student job I worked on several paid client projects as a freelancer to acquire new programming skills and support myself during university. Amongst these projects were Web applications done with PHP/MySQL as well as several Desktop applications created using Visual Basic and C++.

01/1999 - 05/2002
Hartmann Satz + Druck
At my very first job as a programmer (during school) I created a contract management soȅware using Visual Basic and handled IT Support for my employer, who had a small publishing office in Bonn.

Time and spatial flexibility

Derzeit nur für Remote-Projekte verfügbar. Vereinzelte Absprachen vor Ort wären möglich.


  • Project Director for VR Game EVERSLAUGHT - sold via Steam, Oculus, Viveport
  • Project Director for VR Game Space Rift - sold via Steam, PlayStation VR
  • Designer of BP Fuel & Charge App
  • 15+ years of exp. leading Software teams across all disciplines

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