Keywords
Adobe After Effects
Adobe Illustrator
Adobe Photoshop
Game Design
Unity 3d
Autodesk 3DS Max (3D Graphics Software)
3D Art
Android Software Development
Video Game Development
GNU Image Manipulation Program (GIMP)
Skills
I am a graduate of George Mason University where I studied Game Design. My time at Mason was spent learning the in's and out's of game design, from design and conception, to 2D and 3D art creation, to coding and export. Our professors, former game industry leaders, trained us mercilessly on the finer details of game creation, giving me the ability create games in fast-paced, deadline-oriented environments while keeping an eye to performance, cross platform usability, and intuitive interfaces. Over the years, I have sought to master new technology as voraciously as possible, keeping my ability to implement new ideas and concepts into projects sharp. I focus on creating hassle-free experiences for my client, and pride myself on my ability work under tight deadlines while maintaining clear and professional communication.
Skills
Unity 3D
Photoshop/Illustrator
After Effects
AutoDesk 3DS Max and Maya
Blender
GIMP
Android SDK
Skills
Unity 3D
Photoshop/Illustrator
After Effects
AutoDesk 3DS Max and Maya
Blender
GIMP
Android SDK
Project history
Unity Software Engineer - Humulo Engineering LLC
2018 - Present
Currently working as a software engineer for Humulo Engineering, creating simulations for the US Department of Interior.
Unity Software Engineer - Maxine Rose Schur
2018 - Present
Contract-based work to create a children's app and toy.
UI/UX Designer - Rossch Group LLC
2016 - 2017
Worked as the UI/UX designer for a software solutions company for the aviation industry.
2018 - Present
Currently working as a software engineer for Humulo Engineering, creating simulations for the US Department of Interior.
- Lead developer for hybrid web app, focused on creating an interactive educational experience of the Bering Land Bridge National Preserve.
- Duties include creating wireframes for UI/UX, designing and creating art assets, and programming and maintaining all repositories and libraries.
- Work is conducted efficiently and quickly with SCRUM methodology while remote.
Unity Software Engineer - Maxine Rose Schur
2018 - Present
Contract-based work to create a children's app and toy.
- Developer for mobile-based application to be incorporated into a handheld toy with a mirrored surface.
- Created and animated a character for use in the application, complete with animations, lip-synced animations, and motion based control.
- Created application under tight deadlines while maintaining close communication with client in order to ensure satisfaction.
UI/UX Designer - Rossch Group LLC
2016 - 2017
Worked as the UI/UX designer for a software solutions company for the aviation industry.
- Lead designer, coordinating between management and developers in order to make sure that designs were both fresh and feasible.
- Duties included wireframing of enterprise software, website, and web portal for users to access the cloud-based application.
- Secondary duties included content management/creation, graphic design, designing marketing materials, and style guides.
- Ensured a consistent look and feel across multiple products and multiple platforms while keeping clear and simplistic iconographic styles.
Local Availability
Only available in these countries:
USA
Other
https://uncleyobo.itch.io/
https://play.google.com/store/apps/developer?id=Studio+Bump+Check
https://www.youtube.com/watch?v=BvsIJLMyDms&t=2s
https://www.behance.net/JHMoyer
https://play.google.com/store/apps/developer?id=Studio+Bump+Check
https://www.youtube.com/watch?v=BvsIJLMyDms&t=2s
https://www.behance.net/JHMoyer