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Last update: 31.10.2023

FRONTEND & CREATIVE AR DEVELOPER

Graduation: not provided
Hourly-/Daily rates: show
Languages: English (Full Professional)

Attachments

Anna-Lisa-CV_311023.pdf

Skills

shaders, animation, JS scripting Optimising, ThreeJS, frontend, React, GatsbyJS, React, Typescript, Meteor, VueJS, ecommerce, UI/UX Design, Adobe Photoshop, Illustrator, Adobe, InDesign, React Native, CSS, web animations, OpenGL, JavaScript, TypeScript, HTML, XHTML, HTML5, SASS, LESS, ReactJS, NextJS, GLSL, Spring, WebGL, GraphQL, Webpack, SVG, NodeJS, Git, Version Control, Sketch, Zeplin, Photoshop Illustrator, InDesign After Effects, Adobe Dimension Lens Studio, SparkAR, Cinema 4D Blender,Touch Designer, MadMapper, Resolume

Project history

11/2022 - 09/2023
Frontend Developer Senior
Groove Jones (Other, 50-250 employees)

  • Developed an web AR game with 8th Wall tools for a nation wide campaign for General Mills.
  • Implemented the frontend surrounding game experience using Styled Components and Framer Motion to enhance user interactions with animations.
  • Took initiative of designing animations directly in code to represent ideas faster and meet delivery dates faster
  • Built the entirety of the React TypeScript frontend for a generative AI project for the continent wide advertisement campaign.
  • Implemented efficient state management and data flow using XState - finite state machine, ensuring seamless communication between components and maintaining a scalable codebase.
  • Conducted rigorous testing and debugging to identify and resolve issues, ensuring a bug-free user experience throughout the project lifecycle.
  • Took ownership of the codebase, writing clean, maintainable, and scalable code while constantly improving performance and fixing bugs.
  • Demonstrated flexibility and quick problem-solving skills in response to evolving client demands, ensuring seamless integration of new features and modifications without compromising project timelines or code quality.
  • Collaborated with designers to implement pixel-perfect UI designs, maintaining a high standard of visual aesthetics
  • Developed 2 XR games for NBA All Stars and Final Four Men presented by AT&T using ThreeJS and Entity Component System in TypeScript, handling all aspects of the project including game logic, rendering, and optimisation.
  • Designed and implemented the frontend surrounding the game using styled components and animated UI to enhance the user experience.
  • Collaborated with a team of CGI, 3D, and character designers and artists to integrate their work into the game seamlessly and effectively.
  • Took ownership of the codebase, writing clean, maintainable, and scalable code while constantly improving performance and fixing bugs.
  • Managed the project timeline and ensured timely delivery of milestones by communicating effectively with the team and adapting to changing requirements.
  • Maintained a deep understanding of emerging technologies, frameworks, and industry trends to continuously enhance the game and stay ahead of the competition while working with GJ’s proprietary technology.
  • Worked independently with minimal supervision and demonstrated a high level of initiative, problem-solving, and decision-making skills.

10/2021 - 01/2022
UX Research | Design | Frontend Development
(Internet and Information Technology, < 10 employees)


01/2021 - 08/2021
AR Developer
Videorbit (Internet and Information Technology, < 10 employees)


01/2020 - 01/2021
FRONTEND DEVELOPER | PRODUCT DESIGNER
COHESIO

Implemented frontend components in React, GatsbyJS, React + Typescript, Meteor, VueJS ecommerce
projects
Developed creative code components with React-Three-Fiber and Blender
Created design systems, UX flows, UI components and prototypes with Adobe XD, Figma,
Zeplin
Handled design requests as infographics, logos, icons, brand identity products with Adobe
Photoshop, Illustrator, Adobe Dimension, InDesign

09/2019 - 01/2020
FRONTEND DEVELOPER
BRABBLEFM

Single handedly rewrote React Native styled-components frontend into Tailwind CSS
Created Atomic Design design system to manage the app's UI and visual language

01/2016 - 12/2019
MOTION DESIGNER
FREELANCE

Projects included large-scale projection mapping, live visuals, web animations/campaigns and
creative code installations
Notable Projects:
'Vital Grids - Kyiv Lights Festival' - Projection mapping during Eurovision in Ukraine, May 2017
as a duo 'vero_xsm'.
'Projections' - Thesis project; exploring technique of projection mapping sculpture, 3D
animation, visual identity design and self-publishing.
'Happy Little OpenGL' - Interactive Live Visuals for BYOB Warsaw 2017 at W-arte

Local Availability

Only available in these countries: Spain und Netherlands
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