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Mihail Sambur


Last update: 28.01.2017

3d artist

Graduation: not provided
Hourly-/Daily rates: show
Languages: English (Limited professional) | Russian (Native or Bilingual)


Hi, I am Mihail Sambur, experienced 3d artist. I worked in industry since 2012, and i am specialzed on creating 3d assets for games.

In my wokflow I use 3DSMax, sometimes zBrush, mostly for creating organic forms. My favourite render is Maxwell render, but sometimes i use Corona render. Awesome UVLayout for creating UVs. For baking maps I prefer xNormal. And for texturing - SubstancePainter + QuixelSuite (nDo-dDo). And of cource I have good Photoshop skills.

Also I have good experience with Unity3d and Unreal Engine.

Project history

Take a look at my portfolio

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