Skills
Hi, I am Mihail Sambur, experienced 3d artist. I worked in industry since 2012, and i am specialzed on creating 3d assets for games.
In my wokflow I use 3DSMax, sometimes zBrush, mostly for creating organic forms. My favourite render is Maxwell render, but sometimes i use Corona render. Awesome UVLayout for creating UVs. For baking maps I prefer xNormal. And for texturing - SubstancePainter + QuixelSuite (nDo-dDo). And of cource I have good Photoshop skills.
Also I have good experience with Unity3d and Unreal Engine.
Project history
Take a look at my portfolio
http://mihail-sambur.brushd.com/
Thanks.
Local Availability
Only available in these countries:
Ukraine