09/13/2026 updated

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Computer Vision & Machine learning Engineer

Toulouse, France
Only remote
Master of Computer Science in Artificial Intelligence and Pattern Recognition
Toulouse, France
Only remote
Master of Computer Science in Artificial Intelligence and Pattern Recognition

Profile attachments

CV_computerVision_en.pdf

About me

Computer Vision Engineer specializing in real-time video processing and embedded deep learning. Over 4 years of experience on critical systems (aeronautics/aerospace) — C++/CUDA expert, Python, AI architectures in production. Dual expertise in high-performance embedded vision and generative AI.

Artificial IntelligenceAmazon Web ServicesData AnalysisComputer VisionProgram OptimizationNvidia CUDAImage ProcessingMachine LearningMathematical ModelingOpenCVOpenGLPerformance TuningSoftware ArchitectureEye TrackingTensorFlowStatisticsData StreamingHigh Performance ComputingReal Time SystemsPyTorchDeep LearningGenerative AIGitMachine Learning Operations
03/2025 – Present
Computer Vision Engineer — HEMERIA (aerospace sector)

Real-time video processing at 100 Hz for safety-critical vision systems — detection/tracking in under 10 ms, a 100x performance gain GPU vs. baseline CPU
Real-time architecture for high-resolution video streams at high framerates; camera acquisition integration via low-level protocols (RDMA, Camera Link).
CUDA optimization: 700x700 image processing at 100 FPS, critical algorithms (filtering, segmentation, tracking) optimized to under 1 ms.
OpenGL shaders for GPU rendering/processing; fine-grained GPU memory and CPU-GPU transfer optimization (zero-copy, pinned memory); Nsight profiling.
Deep learning models optimized for real-time inference; quantization, pruning, TensorRT for embedded constraints.
RDMA protocols for ultra-low-latency GPU-to-GPU data transfer; buffer/queue management to minimize latency.

10/2021 – 12/2024
Computer Vision Engineer — HINFACT (aeronautics sector)

Real-time eye-tracking and behavioral analysis at 60 Hz+ — accuracy under 1° in 90% of cases, under 5° in 95% of cases.
Deep learning models for eye tracking; software architecture for simultaneous processing of multiple data streams (video, physiological sensors, operational data).
Advanced optimization: expert-level multithreading, GPU acceleration (CUDA), robust design patterns.
Real-time video streaming with GPU acceleration (FFmpeg, OpenGL); infrared camera integration for variable lighting conditions.
Technologies: C++, Qt, OpenCV, TensorFlow, PyTorch, CUDA, FFmpeg, NIR cameras.
Additional achievements :

3D Vision: multi-camera calibration, dense 3D point clouds (OpenGL/PCL), object localization and regions of interest. (C++, Python, OpenCV, Intel RealSense)
Generative AI (2023): RAG system POC with chatbot interface, delivered in 2 weeks (team of 3) adopted and used in production. (LangChain, HuggingFace, AWS, Docker...)
Cross-functional Skills
Robust and maintainable software architecture, CPU/GPU optimization, Agile / V-model methodologies, technical documentation, Git/GitLab CI/CD.

Experience

Professional experience5 - 10 years
Freelancer since2025

Languages

EnglishFluentFrenchNative speaker

Project history

Computer vision Engineer

Hemeria

Computer Vision Engineer

Hinfact


Certificates

AWS Certified Machine Learning Engineer – Associate

Amazon Web Services

2025


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