10/31/2023 updated


100 % available
FRONTEND & CREATIVE AR DEVELOPER
Amsterdam, Netherlands
Spain +1
info: Spain, Netherlands
shaders, animation, JS scripting Optimising, ThreeJS, frontend, React, GatsbyJS, React, Typescript, Meteor, VueJS, ecommerce, UI/UX Design, Adobe Photoshop, Illustrator, Adobe, InDesign, React Native, CSS, web animations, OpenGL, JavaScript, TypeScript, HTML, XHTML, HTML5, SASS, LESS, ReactJS, NextJS, GLSL, Spring, WebGL, GraphQL, Webpack, SVG, NodeJS, Git, Version Control, Sketch, Zeplin, Photoshop Illustrator, InDesign After Effects, Adobe Dimension Lens Studio, SparkAR, Cinema 4D Blender,Touch Designer, MadMapper, Resolume
Languages
EnglishFluent
Project history
- Developed an web AR game with 8th Wall tools for a nation wide campaign for General Mills.
- Implemented the frontend surrounding game experience using Styled Components and Framer Motion to enhance user interactions with animations.
- Took initiative of designing animations directly in code to represent ideas faster and meet delivery dates faster
- Built the entirety of the React TypeScript frontend for a generative AI project for the continent wide advertisement campaign.
- Implemented efficient state management and data flow using XState - finite state machine, ensuring seamless communication between components and maintaining a scalable codebase.
- Conducted rigorous testing and debugging to identify and resolve issues, ensuring a bug-free user experience throughout the project lifecycle.
- Took ownership of the codebase, writing clean, maintainable, and scalable code while constantly improving performance and fixing bugs.
- Demonstrated flexibility and quick problem-solving skills in response to evolving client demands, ensuring seamless integration of new features and modifications without compromising project timelines or code quality.
- Collaborated with designers to implement pixel-perfect UI designs, maintaining a high standard of visual aesthetics
- Developed 2 XR games for NBA All Stars and Final Four Men presented by AT&T using ThreeJS and Entity Component System in TypeScript, handling all aspects of the project including game logic, rendering, and optimisation.
- Designed and implemented the frontend surrounding the game using styled components and animated UI to enhance the user experience.
- Collaborated with a team of CGI, 3D, and character designers and artists to integrate their work into the game seamlessly and effectively.
- Took ownership of the codebase, writing clean, maintainable, and scalable code while constantly improving performance and fixing bugs.
- Managed the project timeline and ensured timely delivery of milestones by communicating effectively with the team and adapting to changing requirements.
- Maintained a deep understanding of emerging technologies, frameworks, and industry trends to continuously enhance the game and stay ahead of the competition while working with GJ’s proprietary technology.
- Worked independently with minimal supervision and demonstrated a high level of initiative, problem-solving, and decision-making skills.