02/23/2024 updated


100 % available
Expertise Indie Game Developer (over senior level)
Nagykovacsi, Spain
Only remote
Bachelor Degree of Computer ScienceUnity 3dJava (Programming Language)Computer Animation3D Computer Graphics3D ModelingC Sharp (Programming Language)C++ (Programming Language)Software QualityCode ReviewComputer ProgrammingCryEnginesVideo Game DevelopmentPython (Programming Language)BlockchainBackend
3D graphics, 3D Modeling, backend development, blockchain, C#, C++, Java, Python, code review, Animation, Programming, CryEngine, Computer Science, code quality, Unity, Unity 3D, Unreal Engine, game development, 3D game, video games, multiplayer game, mobile game, console game, Roblox game
Experience
Professional experience5 - 10 years
Freelancer since2023
Languages
EnglishFluent
Project history
* Implemented three game development processes such as a code review and a testing
framework process, resulting in a 20% improvement in project management.
* Decreased the development cost by 30% through active collaboration with artists,
designers, and producers.
* Identified and resolved performance and compatibility issues during the development
of "Solar Ash" for the PlayStation platform, ensuring timely delivery of a high-quality
game.
* Enhanced scalability and security of the blockchain NFT card game called "Dracoo
Master" by over 45% through collaboration with an independent game developer.
* Facilitated with two independent game companies and solo developers across
disciplines on three game projects, resulting in 10% higher revenue.
framework process, resulting in a 20% improvement in project management.
* Decreased the development cost by 30% through active collaboration with artists,
designers, and producers.
* Identified and resolved performance and compatibility issues during the development
of "Solar Ash" for the PlayStation platform, ensuring timely delivery of a high-quality
game.
* Enhanced scalability and security of the blockchain NFT card game called "Dracoo
Master" by over 45% through collaboration with an independent game developer.
* Facilitated with two independent game companies and solo developers across
disciplines on three game projects, resulting in 10% higher revenue.
* Created and implemented complex game systems with three teammates within a
month.
* Solved the problem of creating a realistic and immersive laboratory with 40% higher
precision in the development of the VR game "HoloLAB Champions".
* Performed weekly research on the latest trends and technologies in the gaming
industry, sharing knowledge with the team.
* Mentored and trained two junior developers and improved skills in sectors of backend
development, database management, and quality assurance.
* Conducted code reviews for six projects and delivered 38 feedback items to enhance
code quality and maintainability by 12%.
month.
* Solved the problem of creating a realistic and immersive laboratory with 40% higher
precision in the development of the VR game "HoloLAB Champions".
* Performed weekly research on the latest trends and technologies in the gaming
industry, sharing knowledge with the team.
* Mentored and trained two junior developers and improved skills in sectors of backend
development, database management, and quality assurance.
* Conducted code reviews for six projects and delivered 38 feedback items to enhance
code quality and maintainability by 12%.
* Simultaneously developed two video games, including "Styx: Shards of Darkness",
ensuring the meeting of quality requirements 7% ahead of schedule through effective
communication with supervisors.
* Collaborated with colleagues on the constant improvement of the development process
to maximize efficiency, which ended with the success of an 18% productivity increase.
* Evaluated and addressed the optimal way of doing 3D graphics, utilizing definite
languages for a 12% performance increase.
* Analyzed game data to develop and implement new game mechanics, resulting in a 30%
increase in daily active users.
ensuring the meeting of quality requirements 7% ahead of schedule through effective
communication with supervisors.
* Collaborated with colleagues on the constant improvement of the development process
to maximize efficiency, which ended with the success of an 18% productivity increase.
* Evaluated and addressed the optimal way of doing 3D graphics, utilizing definite
languages for a 12% performance increase.
* Analyzed game data to develop and implement new game mechanics, resulting in a 30%
increase in daily active users.