09/06/2022 updated


100 % available
software developer
Moscow, Russian Federation
Russian Federation
Unity 3dHTMLJava (Programming Language)JavaScript.NET FrameworkMicrosoft ExcelMicrosoft WindowsActionScriptActiveXApplication Programming Interfaces (APIs)AlgorithmsApache HTTP ServerArtificial Neural NetworksAutomationC Sharp (Programming Language)
software design, MDA, DevOps, gitlab, computer game, texturing, Unity3D, logic programming, C#, GUI, Москва Август 2012 до Август 2015, bugs, C++, software architecture, programming, NET, numerical methods, neural networks, JavaScript, html, MVC, data model, Excel, USB filder driver, Windows, filter driver, smartcard, RDP, 2000 Servers, Windows shell, GOST algorithms, Navision, ERP, OLE Automation, ActiveX, NET web appliction, MS Office, Windows API, MS Gina auth service, MAPI, API, Windows 2000, (2 год), Linux (7 год), Project management (7 год), Microsoft Project (7 год, Microsoft Dynamics NAV (1 год), ActionScript, Visual Studio (10+ лет), Eclipse (7 год), Qt Creator (5 год), CryptoAPI, Apache HTTP Server (3 год), SVN, IT management (7 год), Software
Languages
EnglishFluentRussianNative speaker
Project history
The software development management, processes modernization. Training department colleagues.
Work breakdown structure development. The appointment of performers and supervision of work
performance. Requirements review and analysis. Personnel recruitment in the department of software
development. New software design using MDA approach. Setting tasks and accepting work from
remote employees. Working out colleagues office memos. Drawing up of final reports on the activities
of the department.
The first thing I did here was DevOps conveyor based on gitlab. All the source codes that made the
product were placed in gitlab. The development cycle was shortened.
The design of computer game, creation of the design document. Creation of the work breakdown
structure and work plan. Game monetization plan. Blender3D modelling, rigging, texturing and
unwrapping. Unity3D scene design, game logic programming in C#. Unique game content workflow
development.
Design and development of the WYSIWYG tool for creation GUI for the crossplatform games. It's based
on one opensource project. I took part in creation of the requirements document and work plan. Then I
started the development of the tool.