04/01/2025 updated

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Senior Product Designer with 20 Years Expertise

Prague, Czech Republic
Worldwide
2004 BA in Advertising & Marketing
Prague, Czech Republic
Worldwide
2004 BA in Advertising & Marketing

Profile attachments

2025 Rossi, Nando CV v4.pdf

MidjourneyUser Experience (UX)Adobe After EffectsArtificial IntelligenceContent CreationInformation ArchitectureInteraction DesignProduct DesignPrototypingUX WritingLow-codeFigmaFront End Software DevelopmentStable Diffusion
UX & Product Design
Extensive experience in UX and product design, creating intuitive and meaningful products across various platforms and industries.

Design Systems & Prototyping
Proficiency in creating and implementing design systems, as well as prototyping using tools like Figma and FigJam.

AI-Assisted Design
Expertise in AI-assisted design techniques, including use of tools like Runway, Midjourney, and Stable Diffusion.

Motion & Interaction Design
Skills in motion and interaction design, with proficiency in tools like After Effects and Principle.

Development & Implementation
Capability in development and implementation, including no-code/low-code tools, front-end basics, and code & AI pairing.

Strategy & Documentation
Expertise in information architecture, UX writing, and AI-assisted research and content creation.
 

Experience

Professional experience10+ years
Freelancer since2009

Languages

GermanGoodEnglishNative speakerPortugueseNative speakerSpanishFluent

Project history

Instructor

ADPLIST (REMOTE)
Guided 40+ aspiring UX professionals worldwide, providing career coaching, industry visibility strategies, and UX expertise. Helped mentees secure roles at startups and major companies like Microsoft, earning consistently top reviews and strong retention.

Senior Product Designer

FREELANCE PRODUCT DESIGNER
Hybrid-/Remote-first worker since 2009, collaborating with companies of all sizes to deliver impactful digital experiences. Partner with businesses to solve complex challenges and transform ideas into successful products.

User Experience Lead

ARTIST ARCADE (US/REMOTE)
Led UX design for Disney SpellStruck (Apple Arcade), shaping UI, user flows, and accessibility. Established design system and UX pipeline, streamlining prototyping and development for a remote team.

Lead Product Designer

23 DIVIDE (US/REMOTE)
Led UX and product design across a wide range of projects, from experimental prototypes to large-scale products. Partnered with Apple on one of the first iPad apps for Discovery's HowStuffWorks, which reached #1 on the iTunes Store.

Director of Player Experience & Interface

KLANG GAMES (GERMANY)
Led and managed the UI/UX design team for SEED, the studio's most ambitious project. Defined wireframes, user flows, visual design, and testing methodologies, ensuring a seamless player experience.

Designer, Co-founder

OX COLLECTIVE (GERMANY)
Co-founded platform to collaborate and deliver high-quality UX for projects of diverse sizes. Led UX for Berlin Philharmonic's Digital Concert Hall for four years.

Instructor

STARTUP INSTITUTE (GERMANY)
Taught front-end development as part of a web design track, mentoring professionals transitioning into tech through hands-on coursework and curriculum development.

Founding Member & Lead Product Designer

TESTFLIGHT (US/REMOTE)
Core team member from inception to acquisition, growing with the company from a small startup to a 40-person team. Led product design and brand development, defining the visual identity that remained until Apple's acquisition.

Senior Art Director, Interaction Designer

INTERACTIVE AGENCIES & EARLY CAREER
Worked with seasoned creatives on campaigns for brands like Vivo, Terra, and Itaú. Progressed from hands-on design to leading UI/UX, interactive campaigns, and creative execution for high-profile projects for global Fortune 500 brands.

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