11/04/2026 updated

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Fractional CTO | Web3 & Game Architect | AI-Orchestrated Delivery

Riga, Latvia
Only remote
M.S. Computer Science, University of Latvia (2002-2008)
Riga, Latvia
Only remote
M.S. Computer Science, University of Latvia (2002-2008)

Profile attachments

Andrey_Pelipenko_CV.pdf

About me

Fractional CTO and architect, 20+ years (IOI 2002 gold). I take ownership of technical outcomes: I own the architecture, scope and review, and run Claude Code agents in parallel for the implementation. Remote from Riga (EET), contract via my Latvian company. Written-first and async.

LLMUnity 3dJava (Programming Language)C++ (Programming Language)Video Game DevelopmentPostgreSQLNode.jsSoftware ArchitectureBlockchainSmart ContractsTypeScriptThree.jsReact.jsEthereumSolidity
Web3 & Blockchain Architecture
Expertise in Solidity smart contract design and deployment, tokenomics, dApp architecture, multi-chain synchronization, and wallet integrations across 5 blockchains including Ethereum and TRON.

AI-Orchestrated Software Delivery
Proficiency in Claude Code, multi-agent workflows, LLM pipelines including extraction, evals and cost control, and Anthropic API for end-to-end product delivery with parallel AI agents.

Full-Stack Engineering
Deep knowledge of TypeScript, React, Next.js, Vue, Node.js, NestJS, Java with Spring and Hibernate, PostgreSQL, Redis, BullMQ, and RabbitMQ for building scalable real-time platforms.

Game Development & 3D Engineering
Hands-on experience with Unity, C#, C++, custom game engines, WebGL, Three.js, shaders, real-time multiplayer systems, and game economy design.

Software Architecture & Cryptography
Strong foundation in software architecture, applied and white-box cryptography including RSA, ECC, SHA and AES, and high-performance algorithm design.

Infrastructure & DevOps
Practical experience with Docker, CI/CD pipelines, AWS, Hetzner, Cloudflare, and autoscaling infrastructure for high-concurrency production environments.

Real-Time Platform Engineering
Architecture and delivery of real-time platforms load-tested for 20,000 concurrent players, including microservices, lobby, matchmaking, and real-time sync systems.

Technical Leadership & Team Building
Experience founding and running a 35-person studio, hiring and training engineering teams, conducting code audits, and managing developers through full product lifecycles.

Experience

Professional experience10+ years
Freelancer since2022

Languages

EnglishFluentRussianNative speakerLatvianGood

Project history

Founder & Solo Architect

TaleCheck (talecheck.com)
Built a static analysis tool for fiction where an LLM extracts the story world model from a manuscript, the author reviews it like a pull request, and deterministic rules find plot holes. Built solo with Claude Code and parallel agents: ~3,000 commits since late July; live with paid subscriptions and beta authors; four languages. Tech stack: TypeScript monorepo, NestJS, React, Telegram bot, BullMQ/Redis workers, PostgreSQL/Prisma, Anthropic API, GitLab CI, Cloudflare.

Fractional CTO & Solo Architect

Independent
Technical partner to founders: fixed-scope builds, architecture reviews and technical due diligence across Web3, full-stack and game projects.

CTO & Co-founder

Roach Racing Club
Built a Web3 racing game from scratch including game design, tokenomics, Solidity contracts, and hybrid on/off-chain architecture with a chain scanner and transaction manager in two-way sync with the database. Custom WebGL/Three.js engine for live races of 10 players; biologically inspired simulation with heart rate, oxygen, fatigue, and track conditions; generative character system.

Architect & Project Lead (contract)

Dice Chess
Real-time chess platform with a dice variant: microservices, lobby, matchmaking, real-time sync; load-tested for 20,000 concurrent players. Strict rules engine with automated tests for complex move logic; Java backend, Vue/TypeScript client. Owned end to end: scoping, architecture, managing a developer, launch.

CTO & Co-founder

Blockchain Cuties
One of the earliest blockchain games, built before ERC-721 was finalized; first game with cross-chain assets. Architected the multi-chain system: 5 blockchains on my watch, later extended to 7 on the same design. Game logic split between smart contracts and server with bidirectional chain-database sync; custom multi-wallet connector years before RainbowKit; autoscaling DevOps, card payments. Hired and trained the team, ran code audits. #1 Ethereum Game (DappRadar, 2019), #1 TRON Game (DappRadar, 2018), Best Crypto Game (Crypto Games Conference, 2018).

Co-owner & Technical Director

Zebrainy
Educational games for young children; equity co-owner, bought out by partners in 2020.

Co-founder & CTO

MadSword
Grew from lead engineer to running the studio; built and led a team of up to 35 (engineers, artists, designers, QA). Reusable Unity engine with a skin/content system that shipped 100+ games on one codebase; custom engines, multiplayer, anti-cheat, shaders; Java backend. Shipped on iOS, Android and Steam.

Founder

DiVision / muo.lv
Own games, engines and demoscene work (Steel, C++ engine on GitHub). Solo-operated a live MMO server with a real-money in-game economy.

Software Architect

whiteCryption, now part of Zimperium
Code-protection translator turning ordinary source into tamper-resistant form; white-box RSA, ECC, SHA and AES. Designed the v5 architecture: composable, any algorithm in any order, still in production approximately 15 years later. Built a generative test framework that found bugs unit tests missed.

Programming Instructor

Progmeistars, Riga
Nine years at Latvia's largest children's programming school; taught groups of approximately 12, developed a new PHP curriculum.

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