04/14/2026 updated

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Game Programmer and Developer

Ambala Cantt, India
Only remote
BSc. Game Design And Development
Ambala Cantt, India
Only remote
BSc. Game Design And Development

Profile attachments

Vaibhav_Bisht_-_Game_Programmer_Game_Developer.pdf

About me

Passionate Game Programmer specializing in Unity and C#. With [Number] years of experience, I excel at building engaging gameplay mechanics and optimizing performance for mobile and PC. I write clean, scalable code and love turning creative visions into playable realities.

AlgorithmsApplications ArchitectureArchitectureC Sharp (Programming Language)C++ (Programming Language)Computer ProgrammingComputer GraphicsData StructuresWeb DevelopmentVideo Game DevelopmentGame EngineGraphic DesignMechanical SystemsObject-Oriented Software DevelopmentOpenGLWebsite BuilderGame DesignGitData ManagementSoftware Version Control
Game Development with Unity and C#
Strong foundation in C++ and C# programming with expertise in Unity game engine for building gameplay systems and mechanics

Graphics Programming
Experience with OpenGL for low-level graphics programming and 2D rendering systems

Object-Oriented Programming
Solid understanding of object-oriented programming principles and application architecture

Game Design
Knowledge in game design principles and gameplay mechanics development

Version Control
Experience with GIT for collaborative development and code management

Data Structures and Algorithms
Understanding of fundamental computer science concepts including data structures and algorithms

Computer Graphics
Knowledge in computer graphics programming and rendering techniques

Game Engine Architecture
Understanding of game engine architecture and gameplay scripting

Languages

EnglishFluent

Project history

Game Programmer

Personal Project
Designed and programmed core gameplay mechanics for a 7-day game jam project, including player controls, game state management, and main gameplay loop. Implemented an unbiased card shuffling mechanic for a deck-building system using the Fisher-Yates shuffle algorithm and collaborated on asset integration and debugging to deliver a playable prototype under a tight deadline.

Game Developer

Brackeys Game Jam 2025.2
Developed a game called STYGIAN for Brackeys Game Jam 2025.2 in Bengaluru

Sole Developer

Personal Project
Developed a complete Tetris clone from scratch in C++, demonstrating strong understanding of object-oriented programming and application architecture. Engineered a 2D rendering system using the OpenGL API and implemented core game logic for block manipulation, collision detection, line clearing, and dynamic score-tracking system.

Portfolio


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