02/10/2026 updated

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Game Designer, CGI Generalist, Independent Market Researcher and Creative Technologist,

Belo Horizonte, Brazil
Worldwide
Bachelor of Arts in Visual Arts
Belo Horizonte, Brazil
Worldwide
Bachelor of Arts in Visual Arts

Profile attachments

Documento sem título (1).pdf

About me

Creative Technologist mit Fokus auf 3D, CGI und Echtzeit-Rendering. Erfahrung mit Unity, Unreal Engine, Blender und Cinema 4D. Entwicklung performanter visueller Inhalte, interaktiver Szenen und sauberer 3D-Pipelines für Kunst-, Kultur- und Digitalprojekte.

HTMLJavaScriptAutodesk 3DS Max (3D Graphics Software)User Experience (UX)Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Creative CloudAdvertising CampaignsEditingBenchmarkingOnline AdvertisingBlueprintingCinema 4DConsumer BehaviourC Sharp (Programming Language)Cascading Style Sheets (CSS)Computer ProgrammingContent CreationCreative IndustriesDebuggingProject PlanningLogic SynthesisWeb DevelopmentE-CommerceOpenGL Shading LanguageLightingMarket ResearchProject ManagementMotion Graphic DesignPhysicsPost-ProductionQuantitative ResearchResponsive Web DesignShopifyTrend AnalysisWorkflowsScriptingOperations and Management PlatformInstallation TechnologyFigmaWeb TechnologiesFront End Software DevelopmentUnreal Engine
Unity and Unreal Engine Development
Advanced proficiency in Unity development with C# scripting, physics, UI optimization, and Unreal Engine workflows including blueprints, shaders, real-time cinematics, and CGI pipelines for games, VR projects, and audiovisual installations

3D Content Creation and CGI Production
Expertise in 3ds MAX, Blender, Cinema 4D for architectural-scale visualizations, high-resolution CGI visuals, advanced rendering techniques, asset pipelines, and material consistency across large-format projections

Market Research and Data-Driven Strategies
Specialized knowledge in analyzing markets, consumer behavior, digital engagement, qualitative and quantitative research, trend analysis, competitor benchmarking, and campaign optimization across e-commerce, cultural, and creative industries

Digital Design and Web Technologies
Strong capabilities in Adobe Suite including Photoshop, After Effects, Premiere, Illustrator, Figma, HTML, CSS for digital design and web development

Programming and Technical Implementation
Experience in C# scripting for Unity, JavaScript for front-end development, basic shader editing with HLSL/GLSL for technical programming solutions

E-commerce and Digital Campaign Development
Shopify-based platform development, front-end programming, responsive design implementation, and digital campaign creation with focus on user experience

Real-time Rendering and Post-Production
Advanced skills in real-time rendering workflows, post-production pipelines, PBR materials, lighting optimization, and motion graphics for interactive installations

Project Management and Cross-Disciplinary Collaboration
Optimization techniques, debugging, project planning, cross-team collaboration, and development of applications bridging design, programming, and production

Languages

GermanGoodEnglishFluentPortugueseNative speaker

Project history

Unity Developer

Independent
Developed mechanics and visual systems for interactive experiences in Unity, combining technical programming with artistic 3D asset integration. Designed responsive UI elements and applied optimization principles to balance performance and fidelity.

Digital Campaign Developer

Kektok.com
Built a Shopify-based e-commerce platform, programming the front end and ensuring responsive design. Designed CGI-based advertising campaign video and conducted market research to optimize cost-per-click strategies.

Audiovisual Producer

Daniel Jablonsky
Produced two short films in Unreal Engine, integrating real-time rendering with experimental narrative aesthetics. Coordinated pipelines from concept design to final screening.

CGI Producer

Swiss Pavilion, Venice Biennale
Produced high-resolution CGI visuals for installation by artist Guerreiro do Divino Amor. Applied advanced rendering techniques in Cinema 4D and Blender for architectural-scale visualizations.

Unreal Engine Support Technician

Guggenheim Museum, New York
Collaborated as Unreal Engine technician in the institution's public program. Supported real-time rendering workflows for installations, handling shaders, particle systems, and projection mapping.

Unreal Engine Consultant

Singapore Biennale
Developed custom rendering techniques for a 45-minute CGI-based animation in the Metaverse, directed by Ruda Babau. Optimized large-scale scenes with advanced lighting and texture streaming.

Technical Lead

As Zangadas
Directed rendering pipeline from Maya/Blender into final compositing. Implemented complex character animations and environmental simulations under cultural incentive law funding constraints.

Digital Manager

Amissima
Managed social media strategy for the fashion brand's 20th anniversary with 650,000 followers. Created motion graphics and digital campaigns aligned with brand identity.

CGI Developer

Arena Prime
Built architectural previsualizations and promotional CGI for a sports arena project. Modeled and rendered interior and exterior scenes in Unreal Engine with dynamic lighting.

Level Designer

Absolute Software GMBH
Developed levels and assets for VR titles, integrating gameplay flow with immersive 3D environments. Collaborated with developers to test and launch games on Unity and Unreal.

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