10/24/2025 updated

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Software Engineer (Unity, Game, Web, 3D)

Ankara, Turkey
Worldwide
B. Sc. Computer Science
Ankara, Turkey
Worldwide
B. Sc. Computer Science

Profile attachments

CV_Mustafa_Oezdogan_German.pdf
CV_Mustafa_Oezdogan_English.pdf

InnovationUnity 3dHTMLJavaScript (Programming Language)PHP (Programming Language)Computer Animation3D Computer Graphics3D Computer Graphics Software3D VisualizationApplication Programming Interfaces (APIs)Agile MethodologyC Sharp (Programming Language)Cascading Style Sheets (CSS)Web DevelopmentE-CommerceEvent ManagementVideo Game DevelopmentSearch Engine OptimizationIterative and Incremental DevelopmentInnovation ManagementPHP DevelopmentPhysicsPrototypingWebGLWooCommerceWordPressManaging Client ExpectationsShoppingGame DesignVirtual RealityTechnical AcumenMixed Reality
As an experienced software and game developer, I have honed a diverse skill set that spans across various aspects of development, with a particular focus on Unity and WordPress. My journey in the tech industry has been marked by a continuous drive to learn and innovate, enabling me to deliver high-quality solutions that meet and exceed client expectations.

WordPress Development ✨
In addition to game development, I specialize in custom WordPress themes and plugins, ensuring websites are visually appealing and highly functional. My WordPress skills include:
  • ✨ Theme Development: I create custom WordPress themes with responsive designs, using HTML, CSS, JavaScript, and PHP.
  • ✨ Plugin Development: I develop custom plugins for specific client needs, such as custom post types and third-party API integrations.
  • ✨ Site Optimization: I optimize WordPress websites for performance and SEO, implementing caching solutions and optimizing images.
  • ✨ E-commerce Solutions: I build and customize e-commerce websites using WooCommerce, integrating payment gateways and creating smooth shopping experiences.

Unity/Game/3D Development  ✨
My expertise in Unity development covers both 2D and 3D game development, with a strong proficiency in C#. Key aspects of my Unity skills include:
  • ✨ Game Design and Prototyping: I design and prototype engaging games with intuitive interfaces, utilizing Unity's animation system, physics engine, and UI components.
  • ✨ Optimization: I ensure games run smoothly across devices by optimizing assets, reducing load times, and improving frame rates.
  • ✨ Multiplayer Integration: I integrate multiplayer functionalities using Unity’s networking solutions, developing features like matchmaking and real-time multiplayer.
  • ✨ AR/VR Development: I create immersive AR and VR experiences for various platforms using Unity’s XR toolkit.
Professionalism and Soft Skills ✨
Beyond technical skills, I excel in communication and collaboration, advocating agile methodologies for iterative development. My problem-solving skills and attention to detail ensure that I can tackle any challenge effectively.

Continuous Learning and Adaptability ✨
Committed to staying current with the latest trends and technologies, I regularly engage in online courses, attend industry conferences, and participate in the developer community to enhance my skills and knowledge.

Conclusion ✨
My comprehensive experience in Unity and WordPress development, combined with a dedication to continuous learning and professional growth, makes me a valuable asset to any project. I am confident in delivering innovative solutions that meet clients' unique needs and look forward to bringing your vision to life.

Languages

GermanNative speakerEnglishFluentTurkishNative speaker

Project history

Wordpress and App Developer for Driver School

Fahrschule Jürgenphol

Government and Public Services

10-50 team member

  • Implement custom Plugin for a booking system for driver school
  • Create an admin area for manage bookings and participants
  • Create automatic filling of PDFs according to location of pupil
  • Redesign whole Webpage

Wordpress Developer for a Find&Found Service Website

Losfondos

< 10 team member

  • Implement search bar to find unique serial and IMEI number of devices
  • Implement user managment, register items with unique keys to identify in search functionality
  • Implement communication between finder and owner of item, to make sure seamless contact
  • Frontend Designing of whole Page

Unity Developer AR/VR and WebGL

ANIMA RES GmbH

Pharmaceuticals & Medical Technology

10-50 team member

I developed and optimized Unity WebGL applications for mobile and iPad Safari, making a Unity WebGL build run on iPad Safari with the help of Addressables. I implemented multiplayer with Photon PUN and integrated WebGL with ReactJS and Jitsi. Additionally, I worked on network-supported WebGL and AR projects.

Portfolio

item-0

WebGL Booth

Developed Unity WebGL with a primary focus on optimizing for mobile builds and iPad Safari. I implemented multiplayer functionalities in WebGL using Photon PUN and specialized in memory and asset optimization, utilizing Addressables, lazy loading, and room management in Photon. Additionally, I created the application within a React framework, integrating call and video functionalities using Jitsi. Player and camera Control optimization of the prototype project using cinemachine.
https://renal.hallsofscience.com/insightkidney/
item-1

Lost & Found Service

Item registration to create unique QR Code, Finder/Owner communication on successful serial number search and/or QR Code scan.
https://losfondos.com/
item-2

JP Fahrschule

One of my most significant references is the website JP Fahrschule, for which I developed an extensive plugin. It includes a complete student registration system with location selection via list/map, the integration of Stripe and PayPal, as well as automated contract generation through SignoSign.
https://jpfahrschule.de/
item-3

Fiete Hide & Seek

The purpose of the project was to create a hide-and-seek game for kids featuring colorful and changing landscapes. The solution involved using Unity 2D with random level generation based on Fibonacci numbers and angles, along with object management via XML. My responsibilities as only programmer included software planning and programming of level generation and game logic, as well as integrating the provided graphics and animations.
https://www.youtube.com/watch?v=nQPPsf9iP5A
item-4

DICOM Rendering ?

The purpose of the project was to visualize the volume of a series of DICOM data in Unity VR. I was responsible for the entire project, including reading and analyzing DICOM (.dcm) files. I applied a volume rendering algorithm to the DICOM series (Voxel/Pointcloud) and displayed the volume in real-time using techniques such as volume raycasting and marching cubes.
https://www.youtube.com/watch?v=t3xPXUYf_dA

Recommendations

"In short: its a pleasure to work with Mustafa I appreciate realistic expectation setting with regards to deadines & budget. I appreciate autonomous working and solution finding when problems arise. I found all working with Mustafa. In every regards the work together was off the charts, him being able to solve unusual technical problems due to his technical skills. I can only highly recommend working with him."

PreventicsOne

CMO (Alexander Funck)

"I’ve worked with Mustafa Talha Özdogan for over three years, where he was instrumental in developing the backend of my WordPress site. His expertise, attention to detail, and professionalism made the process seamless. He was always responsive and went above and beyond to ensure top performance. I highly recommend Mustafa for anyone seeking a reliable and skilled developer."

LOSFONDOS GmbH

Founder and CEO (Mustafa Kücük)


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