11/06/2026 updated


100 % available
Principal Engineer / Tech Lead & Software Architect
Brest, France
Worldwide
Master's Degree in Computer ScienceAbout me
Technical leader with experience in tools development, game production, simulation systems, financial or UAV system. Strong expertise in architecture, high scalability, support environment and cross-team collaboration across large productions.Passionate building high-quality tool that empowers teams
Software Architecture & Microservices
Expertise in designing scalable software architectures, modernizing monolithic systems to microservices using RabbitMQ and gRPC, and applying Domain-Driven Design principles across large international productions.
Game Production Tooling & Pipeline Development
Extensive experience building production tooling for AAA game studios, including DCC pipelines integrating Maya, Houdini and 3ds Max, audio and localization pipelines, and content creation tools using C++, UE5, C#, .NET and WPF.
Technical Leadership & Cross-Team Collaboration
Proven track record leading engineering teams of up to 12 people, mentoring developers, driving CI/CD infrastructure, managing release processes, and collaborating across IT, Legal, Finance and business teams in demanding support environments.
C# / .NET Development
Deep proficiency in C# and .NET for building enterprise-grade tools, financial software, game production pipelines and simulation systems across multiple industries.
SQL & Database Optimization
Redesigning SQL databases, optimizing query performance, improving SQL scalability using partitioning and data compression, and building ETL pipelines for financial data and risk calculations.
CI/CD & DevOps
Design and management of CI/CD infrastructure using Jenkins, TeamCity, CruiseControl and Azure, including build workflows, tooling deployment and worldwide production support.
C++ Development
Strong C++ skills applied in game engine tooling, avionics monitoring software, tactical network deployment tools and real-time simulation systems.
Python & Scripting
Use of Python for automation, AI-assisted compliance workflows, data processing and integration tasks across various professional contexts.
Real-Time Simulation & 3D Visualization
Development of real-time simulation and 3D visualization systems, including geospatial visualization using WorldWind and GeoServer, and integration of C, Perl and Fortran simulators across Linux and Windows.
Software Asset Management & Compliance
Management of software licensing and compliance, reviewing OSS, intellectual property and export-control risks, and introducing AI-assisted workflows to streamline compliance reviews.
Expertise in designing scalable software architectures, modernizing monolithic systems to microservices using RabbitMQ and gRPC, and applying Domain-Driven Design principles across large international productions.
Game Production Tooling & Pipeline Development
Extensive experience building production tooling for AAA game studios, including DCC pipelines integrating Maya, Houdini and 3ds Max, audio and localization pipelines, and content creation tools using C++, UE5, C#, .NET and WPF.
Technical Leadership & Cross-Team Collaboration
Proven track record leading engineering teams of up to 12 people, mentoring developers, driving CI/CD infrastructure, managing release processes, and collaborating across IT, Legal, Finance and business teams in demanding support environments.
C# / .NET Development
Deep proficiency in C# and .NET for building enterprise-grade tools, financial software, game production pipelines and simulation systems across multiple industries.
SQL & Database Optimization
Redesigning SQL databases, optimizing query performance, improving SQL scalability using partitioning and data compression, and building ETL pipelines for financial data and risk calculations.
CI/CD & DevOps
Design and management of CI/CD infrastructure using Jenkins, TeamCity, CruiseControl and Azure, including build workflows, tooling deployment and worldwide production support.
C++ Development
Strong C++ skills applied in game engine tooling, avionics monitoring software, tactical network deployment tools and real-time simulation systems.
Python & Scripting
Use of Python for automation, AI-assisted compliance workflows, data processing and integration tasks across various professional contexts.
Real-Time Simulation & 3D Visualization
Development of real-time simulation and 3D visualization systems, including geospatial visualization using WorldWind and GeoServer, and integration of C, Perl and Fortran simulators across Linux and Windows.
Software Asset Management & Compliance
Management of software licensing and compliance, reviewing OSS, intellectual property and export-control risks, and introducing AI-assisted workflows to streamline compliance reviews.
Experience
Professional experience10+ years
Freelancer since2026
Languages
EnglishFluentFrenchNative speakerSpanishBasic knowledge
Project history
Founded Chouche Corporation as a freelance company. Delivers independent professional services through client missions.
Managed software licensing and compliance across Thales projects. Reviewed OSS, intellectual property and export-control compliance risks. Worked with IT, Legal, Finance and business teams to optimize software usage, costs and licensing. Introduced AI-assisted workflows to streamline compliance reviews. Stack: Python / Excel.
Owned production tooling for MindsEye and EVERYWHERE. Developed Submit Assistant and Pre-Flight Validation tools. Built Wwise audio, Unreal narrative and localization pipelines. Developed Arcadia data editors and supported UGS and cinematics workflow. Stack: C++ / UE5 / C# / .NET / WPF / Wwise / Perforce / AWS / ElevenLabs / Whisper.