12/26/2023 updated


100 % available
Experienced Unity developer (13+ years). XR, mobile, console, cross-platform. Engineering manager.
Glasgow, United Kingdom
Only remote
BSc (Hons) Computer Game Applications DevelopmentUnity 3d.NET Framework3D VisualizationUser Experience (UX)Android Software DevelopmentIOS ApplicationsAugmented RealityC Sharp (Programming Language)Computer SimulationEngineeringEngineering ManagementProject ManagementSimulationsVirtual RealityMixed Reality
Developer specialising in Unity projects (13+ years experience); including games, visualisations, simulations, and other interactive content. Many past delivered projects across platforms including XR, mobile, and console.
Highly experienced project and engineering manager, with a proven record building, steering, and mentoring teams to successful delivery on complex and high-budget projects.
Passionate about technology and design, and how great engineering, UX, storytelling, and use of tech can together create captivating, empowering experiences.
Highly experienced project and engineering manager, with a proven record building, steering, and mentoring teams to successful delivery on complex and high-budget projects.
Passionate about technology and design, and how great engineering, UX, storytelling, and use of tech can together create captivating, empowering experiences.
Experience
Professional experience10+ years
Freelancer since2011
Languages
EnglishNative speaker
Project history
- Joining from start-up, responsible for hiring and fostering an effective collaborative project team of developers, designers, and artists; establishing all processes and tools for team and project management, and ensuring a seamless remote workflow.
- Led successful launch of BLINNK and the Vacuum of Space on all major VR platforms, including PlayStation VR2, Meta Quest, and Steam. Steered through every stage from concept development, research, design, implementation, to publishing.
- Responsible for PM, product and technical direction.
- Led successful launch of BLINNK and the Vacuum of Space on all major VR platforms, including PlayStation VR2, Meta Quest, and Steam. Steered through every stage from concept development, research, design, implementation, to publishing.
- Responsible for PM, product and technical direction.
- Led visualisation studio Soluis's interactive team of developers and designers, delivering high-quality immersive interactive experiences for clients primarily in AEC, as well as pharmaceuticals, cinema, marketing, and heritage.
- Implemented significant improvements in workflow, efficiency, and collaboration; introducing tools for communication, task and time management, version control, continuous integration, and recruitment.
- Managed cross-disciplinary teams on successful delivery of strategically critical, high-budget and profile projects.
- Implemented significant improvements in workflow, efficiency, and collaboration; introducing tools for communication, task and time management, version control, continuous integration, and recruitment.
- Managed cross-disciplinary teams on successful delivery of strategically critical, high-budget and profile projects.
Started Bright Static as a platform for client work, delivering wide range of games and interactive media projects for often high-profile brands; full responsibility for coding, design, project management, and delivery.