06/04/2025 updated


100 % available
C++ developer, unreal engine, python, full stack
Córdoba, Argentina
Argentina
Software engineerComputer Animation3D ModelingArtificial IntelligenceAutomationBlueprintingCustomer Relationship ManagementC++ (Programming Language)Computer ProgrammingMemory ManagementVideo Game DevelopmentGame EnginePython (Programming Language)LightingPrototypingSculpture
I am a dedicated and experienced software engineer with a strong focus on C++, Python, and Unreal Engine development. Over the years, I’ve cultivated a versatile skill set that bridges low-level systems programming with high-level game development and 3D design. My work is driven by curiosity, a passion for building interactive experiences, and a commitment to quality.
My career began with C++, a language that taught me the importance of precision, performance, and control. I’ve used it extensively for developing systems where speed and memory management are critical. From building custom game engine modules to developing backend systems, I’ve learned to value code that is clean, maintainable, and optimized.
Python became another essential tool in my workflow, allowing me to quickly prototype ideas, develop tools, and automate processes. I’ve used it for tasks ranging from asset pipeline management to networked applications, and it remains one of my go-to languages for flexibility and efficiency.
One of the central pillars of my professional identity is my experience with Unreal Engine. I’ve worked on projects that involved gameplay mechanics, AI systems, animation programming, and engine-level customization. I’m comfortable moving between Blueprint and C++, and I enjoy optimizing performance and ensuring that systems are both functional and scalable. My work in Unreal has allowed me to create real-time experiences that balance technical execution with creative design.
In addition to programming, I am also a 3D designer. I have experience in modeling, sculpting, texturing, and lighting. While I don’t consider myself a full-time artist, my design skills give me a strong appreciation for visual fidelity and the creative process. This has proven invaluable when working alongside artists and designers, allowing for better communication and more integrated workflows.
My career began with C++, a language that taught me the importance of precision, performance, and control. I’ve used it extensively for developing systems where speed and memory management are critical. From building custom game engine modules to developing backend systems, I’ve learned to value code that is clean, maintainable, and optimized.
Python became another essential tool in my workflow, allowing me to quickly prototype ideas, develop tools, and automate processes. I’ve used it for tasks ranging from asset pipeline management to networked applications, and it remains one of my go-to languages for flexibility and efficiency.
One of the central pillars of my professional identity is my experience with Unreal Engine. I’ve worked on projects that involved gameplay mechanics, AI systems, animation programming, and engine-level customization. I’m comfortable moving between Blueprint and C++, and I enjoy optimizing performance and ensuring that systems are both functional and scalable. My work in Unreal has allowed me to create real-time experiences that balance technical execution with creative design.
In addition to programming, I am also a 3D designer. I have experience in modeling, sculpting, texturing, and lighting. While I don’t consider myself a full-time artist, my design skills give me a strong appreciation for visual fidelity and the creative process. This has proven invaluable when working alongside artists and designers, allowing for better communication and more integrated workflows.
Experience
Professional experience5 - 10 years
Freelancer since2025
Languages
EnglishFluentSpanishNative speaker