03/30/2026 updated


100 % available
3D Artist - Environment & Character Specialist
Odesa, Ukraine
Only remote
Master's Degree in Energy Management and Systems TechnologyAbout me
3D Artist working across game development and 3D printing. Creating models from scratch and making sure they actually work — in engine or in real life. Clean, optimized, and ready to use.
Computer Animation3D ModelingAutodesk 3DS Max (3D Graphics Software)AutoCADSoftware-SuiteAsset ManagementContent CreationDrilling RigsGeometryLightingMayaPerformance TuningPipeline PlanningSculptureTopology
Real-time 3D Production
Expertise in creating production-ready 3D assets for games using Unreal Engine and Unity with full pipeline development including modeling, PBR texturing, lighting, rigging, and animation setup
Environment Design and Optimization
Specialized skills in building and integrating environment assets for interactive 3D games with performance optimization, proper LOD structure, and real-time rendering quality
Technical 3D Pipeline Management
Advanced knowledge in clean topology creation, animation-ready geometry preparation, PBR workflows, texture baking, and engine-ready integration with structured asset validation
Autodesk Software Suite
Professional proficiency in 3ds Max, Maya, and AutoCAD for comprehensive 3D modeling and design workflows
Digital Sculpting and Texturing
Advanced skills in ZBrush for high-detail sculpting and Substance Painter for professional PBR texturing
Character Creation Pipeline
Complete character development workflow using Character Creator and iClone for rigging and animation
Version Control Systems
Experience with Git version control for collaborative development and asset management
Scene Assembly and Lighting
Expertise in lighting and camera setup for scene clarity, final renders, and promotional content creation
Expertise in creating production-ready 3D assets for games using Unreal Engine and Unity with full pipeline development including modeling, PBR texturing, lighting, rigging, and animation setup
Environment Design and Optimization
Specialized skills in building and integrating environment assets for interactive 3D games with performance optimization, proper LOD structure, and real-time rendering quality
Technical 3D Pipeline Management
Advanced knowledge in clean topology creation, animation-ready geometry preparation, PBR workflows, texture baking, and engine-ready integration with structured asset validation
Autodesk Software Suite
Professional proficiency in 3ds Max, Maya, and AutoCAD for comprehensive 3D modeling and design workflows
Digital Sculpting and Texturing
Advanced skills in ZBrush for high-detail sculpting and Substance Painter for professional PBR texturing
Character Creation Pipeline
Complete character development workflow using Character Creator and iClone for rigging and animation
Version Control Systems
Experience with Git version control for collaborative development and asset management
Scene Assembly and Lighting
Expertise in lighting and camera setup for scene clarity, final renders, and promotional content creation
Languages
EnglishFluentRussianNative speakerUkrainianNative speaker
Project history
Created and optimized game environments and assets for Unreal Engine 5, ensuring clean topology, PBR consistency, and engine-ready integration. Collaborated with technical teams on asset validation and scene assembly, contributing to stable builds and reduced integration delays.
Produced and refined 3D scenes across 17 game levels for a Steam release. Handled environment modeling, asset polish, lighting setup, and scene optimization inside the engine, contributing to a successful on-time launch.
Built and integrated environment assets for an interactive 3D game. Ensured performance optimization, proper LOD structure, and real-time rendering quality across multiple gameplay builds.