03/30/2026 updated

**** ******** ****
100 % available

3D Artist - Environment & Character Specialist

Odesa, Ukraine
Only remote
Master's Degree in Energy Management and Systems Technology
Odesa, Ukraine
Only remote
Master's Degree in Energy Management and Systems Technology

Profile attachments

Vlad Kovalov CV copy.pdf

About me

3D Artist working across game development and 3D printing. Creating models from scratch and making sure they actually work — in engine or in real life. Clean, optimized, and ready to use.

Computer Animation3D ModelingAutodesk 3DS Max (3D Graphics Software)AutoCADSoftware-SuiteAsset ManagementContent CreationDrilling RigsGeometryLightingMayaPerformance TuningPipeline PlanningSculptureTopologyWorkflowsZBrushModelling SkillsTexturingGitUnreal EngineAutodesk AutocadSoftware Version Control
Real-time 3D Production
Expertise in creating production-ready 3D assets for games using Unreal Engine and Unity with full pipeline development including modeling, PBR texturing, lighting, rigging, and animation setup

Environment Design and Optimization
Specialized skills in building and integrating environment assets for interactive 3D games with performance optimization, proper LOD structure, and real-time rendering quality

Technical 3D Pipeline Management
Advanced knowledge in clean topology creation, animation-ready geometry preparation, PBR workflows, texture baking, and engine-ready integration with structured asset validation

Autodesk Software Suite
Professional proficiency in 3ds Max, Maya, and AutoCAD for comprehensive 3D modeling and design workflows

Digital Sculpting and Texturing
Advanced skills in ZBrush for high-detail sculpting and Substance Painter for professional PBR texturing

Character Creation Pipeline
Complete character development workflow using Character Creator and iClone for rigging and animation

Version Control Systems
Experience with Git version control for collaborative development and asset management

Scene Assembly and Lighting
Expertise in lighting and camera setup for scene clarity, final renders, and promotional content creation

Languages

EnglishFluentRussianNative speakerUkrainianNative speaker

Project history

3D Environment Artist

FlightForce4
Created and optimized game environments and assets for Unreal Engine 5, ensuring clean topology, PBR consistency, and engine-ready integration. Collaborated with technical teams on asset validation and scene assembly, contributing to stable builds and reduced integration delays.

3D Environment & Scene Artist

Lock Paper Scissors
Produced and refined 3D scenes across 17 game levels for a Steam release. Handled environment modeling, asset polish, lighting setup, and scene optimization inside the engine, contributing to a successful on-time launch.

3D Environment Artist

Chillville
Built and integrated environment assets for an interactive 3D game. Ensured performance optimization, proper LOD structure, and real-time rendering quality across multiple gameplay builds.

3D Asset Artist

Lion Pride Club
Created and prepared large volumes of modular 3D assets for a generative collection (7000+ outputs). Maintained modeling consistency, render accuracy, and efficient batch production workflows to ensure full collection approval.

3D Character & Environment Artist

Freelance (Fiverr)
Delivered full-cycle 3D production for games and 3D printing, including high/low poly modeling, retopology, UV mapping, texture baking, PBR texturing, rigging, and engine integration in Unreal and Unity.

3D Motion & Scene Artist

CCM Health
Created complete 3D promotional scenes rendered in Unreal Engine. Built characters, handled animation setup in Maya/iClone, and managed lighting, camera composition, and final renders.

Certificates

Autodesk Maya

Autodesk

2017

3DsMax Professional

Autodesk

2016


Portfolio


Contact form

Log in to get in touch

You need to be logged in to use the contact form.

Sign upLog in