03/14/2026 updated


100 % available
Senior Software Engineer with 15+ years experience in C++, in backend development and applications
antibes, France
Only remote
Master in Informatics EngineeringJava (Programming Language)Atlassian JiraTest AutomationBuilding PerformanceC Sharp (Programming Language)C++ (Programming Language)CMakeProgram OptimizationComputer ProgrammingDatabasesContinuous IntegrationCouchbase ServersLinuxProgramming ToolsDistributed Systems
C++ Programming
Advanced expertise in C++ with 15+ years of experience building performance-critical, distributed, embedded systems and latency-sensitive backend software
Distributed Systems Architecture
Proven background building high-availability distributed systems with strict response-time requirements in large-scale travel platforms and aerospace projects
Game Engine Development
Currently developing a game using the Godot engine with expertise in graphics, rendering, and real-time systems including lightweight rendering engine development
Multi-language Programming
Proficiency in C#, Python, Java, GDScript, and Prolog for diverse software development needs
Development Tools and Frameworks
Extensive experience with GCC, Visual Studio, Eclipse, Godot, Git, Mercurial, Jenkins, Sonar, CMake, gRPC, ffmpeg, Jira, BitBucket, GitLab
Database Systems
Expertise in Oracle, Couchbase, SQL internals including parser, planner, and execution components
Cross-platform Development
Experience with Windows, Windows CE, Linux, LynxOS (RTOS), Raspberry Pi, and PDAs platforms
Software Engineering Practices
Strong focus on Agile/Scrum, CI/CD, TDD, SOLID Principles, Test Automation, and Code Optimization
Advanced expertise in C++ with 15+ years of experience building performance-critical, distributed, embedded systems and latency-sensitive backend software
Distributed Systems Architecture
Proven background building high-availability distributed systems with strict response-time requirements in large-scale travel platforms and aerospace projects
Game Engine Development
Currently developing a game using the Godot engine with expertise in graphics, rendering, and real-time systems including lightweight rendering engine development
Multi-language Programming
Proficiency in C#, Python, Java, GDScript, and Prolog for diverse software development needs
Development Tools and Frameworks
Extensive experience with GCC, Visual Studio, Eclipse, Godot, Git, Mercurial, Jenkins, Sonar, CMake, gRPC, ffmpeg, Jira, BitBucket, GitLab
Database Systems
Expertise in Oracle, Couchbase, SQL internals including parser, planner, and execution components
Cross-platform Development
Experience with Windows, Windows CE, Linux, LynxOS (RTOS), Raspberry Pi, and PDAs platforms
Software Engineering Practices
Strong focus on Agile/Scrum, CI/CD, TDD, SOLID Principles, Test Automation, and Code Optimization
Experience
Professional experience10+ years
Freelancer since2023
Languages
EnglishFluentFrenchBasic knowledgePortugueseNative speaker
Project history
Designed and implemented a from-scratch SQL database engine in modern C++ as an educational systems project with full SQL parsing, AST execution, and query optimization.
Designed and maintained plugins for Adobe After Effects, Media Encoder, and Premiere Pro. Built and deployed C++/C# solutions for automatic trading systems and asset management. Developing an indie game using the Godot engine.
Contributed to the design and development of high-availability, distributed backend systems powering large-scale hotel reservation and property management platforms. Acted as interim team lead and promoted software craftsmanship practices.