11/21/2025 updated

**** ******** ****
100 % available

Senior Unity Developer with 7+ Years Mobile Game Development Experience

Tbilisi, Georgia
Only remote
Computational & Applied Mathematics (3 years completed)
Tbilisi, Georgia
Only remote
Computational & Applied Mathematics (3 years completed)

Profile attachments

Unity_Ivan_khomichkov_CV_Devils.pdf

About me

Senior Unity Developer (7+ Yrs) with 26M+ downloads. Expert in scalable Architecture (SOLID), Multiplayer (Netcode), and Performance Optimization. I build stable, production-ready systems. Open to Remote B2B contracts.

Unity 3dArchitectureTest AutomationBusiness To BusinessC Sharp (Programming Language)Code ReviewContinuous IntegrationSerializationDependency InjectionLanguage Integrated QueryMemory ManagementVideo Game DevelopmentGitHubProblem SolvingJSONModel View ViewModelPerformance TuningRapid PrototypingTechnological ChangeWeb PlatformsWebSocketWebGLWorkflowsState MachinesTechnical DebtBackendGitContent DistributionSolid PrinciplesTeam ManagementAsynchronous ProgrammingTeamcityRestful ApiSoftware Version ControlServerless Computing
Senior Unity Developer & Architect (7+ Years Experience)

Core Focus: Scalable Game Architecture, Multiplayer Networking, and Performance Optimization.
I am a Senior Unity Developer with over 7 years of experience shipping mobile and PC titles, including hyper-casual hits with 26M+ collective downloads and complex mid-core multiplayer games. My expertise lies in transitioning teams from rapid prototyping to production-grade engineering, utilizing SOLID principles, Dependency Injection, and robust CI/CD pipelines.
Currently seeking B2B Remote Contracts (EU/US).

? Technical Expertise

? Unity Engine & Architecture
Advanced C#: Async/Await, UniTask, LINQ, Memory Management.
Architecture Patterns: SOLID, Dependency Injection (Zenject/Extenject), Service Locator, MVP/MVVM, State Machines.
Rendering: URP (Universal Render Pipeline), Shader Graph, Particle Systems, Post-Processing.
UI Systems: UGUI, DoTween, dynamic layout optimization, canvas splitting (reduced draw calls by 90% in past projects).
? Multiplayer & Networking (Netcode)
Unity Gaming Services: Netcode for GameObjects (NGO), Relay, Lobby.
Synchronization: Deterministic lockstep logic, client-side prediction, lag compensation (achieved stable 120ms sync in 4-player co-op).
Backend Integration: REST APIs, WebSockets, JSON serialization, PlayFab/Azure functions.
? Tools & Pipelines
Content Delivery: Addressables (Remote Content Distribution), CDN integration.
Productivity: Odin Inspector (Custom Editors), ScriptableObject workflows.
CI/CD & Version Control: Git, GitHub Actions, TeamCity, Plastic SCM.

? Professional Highlights

Multiplayer Architecture: Built a 4-player co-op Steam title from scratch using Netcode + Relay, achieving stable synchronization across EU regions.
Performance Optimization: Reduced mobile game startup times from 3s to 0.5s via ScriptableObject architecture and reduced UI draw calls by 70%+ through canvas optimization.
Team Leadership: Grew a studio engineering team from 1 to 4 developers; established code review standards, onboarding pipelines, and automated testing workflows.
Commercial Success: Led technical development for hyper-casual titles achieving 10M+ installs (individual title) and 26M+ total downloads.

? System Experience

PC / Steam: Mid-core strategy and co-op action games.
Mobile (iOS/Android): Hyper-casual, Puzzle, and Mid-core RPGs.
WebGL: Porting mobile titles to web platforms (Yandex/VK) with plugin adaptation.

? Why Hire Me?

I don't just write code; I build systems that are scalable, readable, and debuggable. I bridge the gap between technical complexity and product goals, ensuring features are delivered on time without accumulating technical debt.

Experience

Professional experience5 - 10 years
Freelancer since2025

Languages

EnglishFluentRussianNative speaker

Project history

Unity Developer

OneWayBlock
Delivered major UI and UX components for a real-time mobile MMO, enabling faster feature delivery and cleaner analytics integration. Built modular UI architecture and implemented global-map UI indicators.

Unity Developer (Mobile/WebGL)

Ip_investment (freelance)
Took ownership of 5+ mobile titles and made them release-ready for regional storefronts. Ported mobile apps to WebGL with full SDK replacement and compliance fixes.

Unity Developer

Hitapps
Improved performance, content pipelines, localization, and remote delivery for multiple live titles. Migrated JSON-based levels to ScriptableObjects and built localization QA tools.

Unity Developer

WannaPlay
Delivered key LiveOps, monetization, and UI systems across several mobile titles. Built Daily Tasks, IAP flows, push-notification logic, and analytics hooks.

Unity Developer

RedTower
Helped ship 5 hyper-casual games with 26M+ downloads. Delivered core LiveOps systems including analytics, monetization, and Addressables content with rapid prototyping focus.

Unity Developer

Iridescent Studio
Helped ship 5 hyper-casual games with 26M+ downloads. Migrated NGUI to UGUI, rebuilt modular UI flow, and implemented offline save/load with UX blockers fixes.

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