11/21/2025 updated


100 % available
Senior Unity Developer with 7+ Years Mobile Game Development Experience
Tbilisi, Georgia
Only remote
Computational & Applied Mathematics (3 years completed)About me
Senior Unity Developer (7+ Yrs) with 26M+ downloads. Expert in scalable Architecture (SOLID), Multiplayer (Netcode), and Performance Optimization. I build stable, production-ready systems. Open to Remote B2B contracts.
Unity 3dArchitectureTest AutomationBusiness To BusinessC Sharp (Programming Language)Code ReviewContinuous IntegrationSerializationDependency InjectionLanguage Integrated QueryMemory ManagementVideo Game DevelopmentGitHubProblem SolvingJSON
Senior Unity Developer & Architect (7+ Years Experience)
? Technical Expertise
? Professional Highlights
? System Experience
? Why Hire Me?
Core Focus: Scalable Game Architecture, Multiplayer Networking, and Performance Optimization.
I am a Senior Unity Developer with over 7 years of experience shipping mobile and PC titles, including hyper-casual hits with 26M+ collective downloads and complex mid-core multiplayer games. My expertise lies in transitioning teams from rapid prototyping to production-grade engineering, utilizing SOLID principles, Dependency Injection, and robust CI/CD pipelines.
Currently seeking B2B Remote Contracts (EU/US).
? Unity Engine & Architecture
Advanced C#: Async/Await, UniTask, LINQ, Memory Management.
Architecture Patterns: SOLID, Dependency Injection (Zenject/Extenject), Service Locator, MVP/MVVM, State Machines.
Rendering: URP (Universal Render Pipeline), Shader Graph, Particle Systems, Post-Processing.
UI Systems: UGUI, DoTween, dynamic layout optimization, canvas splitting (reduced draw calls by 90% in past projects).
? Multiplayer & Networking (Netcode)
Unity Gaming Services: Netcode for GameObjects (NGO), Relay, Lobby.
Synchronization: Deterministic lockstep logic, client-side prediction, lag compensation (achieved stable 120ms sync in 4-player co-op).
Backend Integration: REST APIs, WebSockets, JSON serialization, PlayFab/Azure functions.
? Tools & Pipelines
Content Delivery: Addressables (Remote Content Distribution), CDN integration.
Productivity: Odin Inspector (Custom Editors), ScriptableObject workflows.
CI/CD & Version Control: Git, GitHub Actions, TeamCity, Plastic SCM.
Multiplayer Architecture: Built a 4-player co-op Steam title from scratch using Netcode + Relay, achieving stable synchronization across EU regions.
Performance Optimization: Reduced mobile game startup times from 3s to 0.5s via ScriptableObject architecture and reduced UI draw calls by 70%+ through canvas optimization.
Team Leadership: Grew a studio engineering team from 1 to 4 developers; established code review standards, onboarding pipelines, and automated testing workflows.
Commercial Success: Led technical development for hyper-casual titles achieving 10M+ installs (individual title) and 26M+ total downloads.
PC / Steam: Mid-core strategy and co-op action games.
Mobile (iOS/Android): Hyper-casual, Puzzle, and Mid-core RPGs.
WebGL: Porting mobile titles to web platforms (Yandex/VK) with plugin adaptation.
I don't just write code; I build systems that are scalable, readable, and debuggable. I bridge the gap between technical complexity and product goals, ensuring features are delivered on time without accumulating technical debt.
Experience
Professional experience5 - 10 years
Freelancer since2025
Languages
EnglishFluentRussianNative speaker
Project history
Delivered major UI and UX components for a real-time mobile MMO, enabling faster feature delivery and cleaner analytics integration. Built modular UI architecture and implemented global-map UI indicators.
Took ownership of 5+ mobile titles and made them release-ready for regional storefronts. Ported mobile apps to WebGL with full SDK replacement and compliance fixes.
Improved performance, content pipelines, localization, and remote delivery for multiple live titles. Migrated JSON-based levels to ScriptableObjects and built localization QA tools.