08/16/2026 updated
PG
100 % available
Software Architect & AI Product Engineer - SaaS, Agentic AI and Interactive Systems
Montpellier, France
Only remote
DUT Services & Reseaux de Communication - IUT Belfort-Montbeliard, 2013Backend & Architecture
Expertise in Python, FastAPI, REST APIs, SSE/WebSockets, async processing and data contracts for robust backend systems and scalable architectures.
AI & Data Engineering
Proficiency in LLM pipelines, RAG, MCP, tool-using agents, multi-agent orchestration, embeddings, pgvector, PostgreSQL, ETL, n8n and Ollama for applied AI solutions.
Cloud & DevOps Operations
Hands-on experience with Docker, Oracle Cloud, AWS Bedrock, Supabase Auth, Redis, nginx, CI/CD pipelines and Sentry for cloud infrastructure and observability.
Frontend Development
Strong command of TypeScript, Next.js, React, Tailwind CSS and UX/UI principles for building modern, responsive web applications.
Full-Stack SaaS Development
End-to-end design and development of SaaS platforms using Next.js, TypeScript, Python/FastAPI, PostgreSQL and pgvector/PostgREST.
Unreal Engine 5 & Game Development
Development of immersive B2B training simulations using Unreal Engine 5, including rule systems, procedural generation, NPC behaviours, branching dialogue and C++/Blueprint architecture.
C++ & Qt Development
Experience in C++/Qt development for hardware and software prototyping, including Matlab optical simulation and SolidWorks modelling.
SQL & Database Management
Proficiency in SQL Server, PostgreSQL and C# diagnostic/automation tools for enterprise-level data management and technical support.
Multi-Agent Orchestration & Automation
Building local multi-agent pipelines and AI orchestration systems using MCP, Godot, Blender, Git and security-focused workflows including inspect-before-mutate, dry-runs and SHA-256 verification.
Expertise in Python, FastAPI, REST APIs, SSE/WebSockets, async processing and data contracts for robust backend systems and scalable architectures.
AI & Data Engineering
Proficiency in LLM pipelines, RAG, MCP, tool-using agents, multi-agent orchestration, embeddings, pgvector, PostgreSQL, ETL, n8n and Ollama for applied AI solutions.
Cloud & DevOps Operations
Hands-on experience with Docker, Oracle Cloud, AWS Bedrock, Supabase Auth, Redis, nginx, CI/CD pipelines and Sentry for cloud infrastructure and observability.
Frontend Development
Strong command of TypeScript, Next.js, React, Tailwind CSS and UX/UI principles for building modern, responsive web applications.
Full-Stack SaaS Development
End-to-end design and development of SaaS platforms using Next.js, TypeScript, Python/FastAPI, PostgreSQL and pgvector/PostgREST.
Unreal Engine 5 & Game Development
Development of immersive B2B training simulations using Unreal Engine 5, including rule systems, procedural generation, NPC behaviours, branching dialogue and C++/Blueprint architecture.
C++ & Qt Development
Experience in C++/Qt development for hardware and software prototyping, including Matlab optical simulation and SolidWorks modelling.
SQL & Database Management
Proficiency in SQL Server, PostgreSQL and C# diagnostic/automation tools for enterprise-level data management and technical support.
Multi-Agent Orchestration & Automation
Building local multi-agent pipelines and AI orchestration systems using MCP, Godot, Blender, Git and security-focused workflows including inspect-before-mutate, dry-runs and SHA-256 verification.
Experience
Professional experience10+ years
Freelancer since2018
Languages
EnglishFluentFrenchNative speaker
Project history
End-to-end design and development of Materya, an AI-assisted career-orientation SaaS using Next.js 16, TypeScript, Python/FastAPI, PostgreSQL 16, pgvector/PostgREST and AWS Bedrock. European self-hosted architecture on Oracle Cloud ARM with Docker, nginx, Redis, CI/CD runner, health checks, rollback and observability. Built Project HERMES, Universal Problem Solver and Notion Escape Tool; integrated LLM/RAG workflows, security and data pipelines.
Built a local infrastructure that lets AI agents orchestrate project workspaces and live creative applications through structured, auditable actions. Project confinement, inspect-before-mutate workflows, dry-runs, SHA-256 verification, backups and Git audit trails; persistent code -> engine -> DCC -> capture -> analysis -> correction loops.
Turned a game concept into a playable prototype in 48 hours, then industrialised a verifiable simulation foundation with fixed ticks, snapshots, hashes, replays and 58 automated tests.