09/02/2026 updated


100 % available
Software Data Engineer | GPU, AI & Embedded Systems Specialist
Tokyo, Japan
Only remote
M.S. Computer Science (in progress), University of Colorado BoulderAbout me
Software, AI, GPU, and embedded systems engineer with 7+ years of professional experience and a public project history spanning shipped mobile/game software, real-time graphics, scientific computing, data/ML systems, embedded Linux, and cross-platform web applications.
AI AgentsLLMOpenAILangChainNvidia CUDADigital RenderingEmbedded SystemsLinux On Embedded SystemsField-Programmable Gate Array (FPGA)Video Game DevelopmentGPGPUOpenGLTensorFlowAzure Machine LearningWebGL
GPU & Real-Time Graphics
Expertise in GPU and real-time graphics spanning 10+ years, including WebGL, Vulkan/GLSL, WebGPU/WGSL, Unreal Engine, hardware ray tracing, volumetric rendering, OpenGL, DirectX 12/HLSL, and WebAssembly. Active role as W3C WGSL Specification Editor and GPU for the Web Invited Expert.
AI, Machine Learning & Agentic Systems
Extensive experience in AI/ML and scientific computing (6+ years), NLP/OCR, agentic AI/RAG, LangGraph, MCP, PyTorch, TensorFlow, NumPy, OpenCV, LangChain, FastAPI, and local/private LLM deployment including evaluation and tool-calling workflows.
Software & Data Engineering
Proficiency in C++ (10+ yrs), Rust (7+ yrs), Python (8+ yrs), TypeScript/JavaScript (8+ yrs), C, C#, SQL, and Bash. Delivery of Python-based AI/ML, scientific-computing, GPU-centric, and data-pipeline workloads across remote and on-site environments.
Embedded Systems & RISC-V
Hands-on work with embedded Linux, RISC-V, Yocto, FPGA (3+ yrs), board/display/3D integration, and hardware/software validation including RISC-V CPU-board software stack development.
Cloud & DevOps Infrastructure
Working knowledge of CUDA, Docker, Kubernetes, AWS, GCP, Git/GitHub, CI/CD, CMake, pytest, PostgreSQL, and Slurm. Experience with NVIDIA DGX Spark, GB200, and Tenstorrent hardware evaluation.
WebAssembly & Cross-Platform Web
Research and engineering in WebAssembly-to-WebGPU translation, cross-platform web applications, and multilingual NLP/OCR systems. Published work on W2GPU WebAssembly-to-WebGPU program translation.
Unity & Unreal Engine Game Development
Commercial development with Unity/C# (8+ yrs) and Unreal Engine (4+ yrs), including iOS/Android games, Unreal Marketplace plugins, PBR/shader effects, procedural systems, and HTC Vive XR installations.
NLP, OCR & Multilingual Research
Published research in multilingual NLP/OCR, Old Turkic/Uyghur OCR, Universal Dependencies for Old Turkish, and multilingual JSON structuring for knowledge graphs using large language models.
Transfer Learning & Spatiotemporal Rendering
Research in transfer learning for path-traced sequence extrapolation, gradient traversal for unstructured volumetric data, and compression/interactive visualization of terabyte-scale volumetric RGBA data.
Expertise in GPU and real-time graphics spanning 10+ years, including WebGL, Vulkan/GLSL, WebGPU/WGSL, Unreal Engine, hardware ray tracing, volumetric rendering, OpenGL, DirectX 12/HLSL, and WebAssembly. Active role as W3C WGSL Specification Editor and GPU for the Web Invited Expert.
AI, Machine Learning & Agentic Systems
Extensive experience in AI/ML and scientific computing (6+ years), NLP/OCR, agentic AI/RAG, LangGraph, MCP, PyTorch, TensorFlow, NumPy, OpenCV, LangChain, FastAPI, and local/private LLM deployment including evaluation and tool-calling workflows.
Software & Data Engineering
Proficiency in C++ (10+ yrs), Rust (7+ yrs), Python (8+ yrs), TypeScript/JavaScript (8+ yrs), C, C#, SQL, and Bash. Delivery of Python-based AI/ML, scientific-computing, GPU-centric, and data-pipeline workloads across remote and on-site environments.
Embedded Systems & RISC-V
Hands-on work with embedded Linux, RISC-V, Yocto, FPGA (3+ yrs), board/display/3D integration, and hardware/software validation including RISC-V CPU-board software stack development.
Cloud & DevOps Infrastructure
Working knowledge of CUDA, Docker, Kubernetes, AWS, GCP, Git/GitHub, CI/CD, CMake, pytest, PostgreSQL, and Slurm. Experience with NVIDIA DGX Spark, GB200, and Tenstorrent hardware evaluation.
WebAssembly & Cross-Platform Web
Research and engineering in WebAssembly-to-WebGPU translation, cross-platform web applications, and multilingual NLP/OCR systems. Published work on W2GPU WebAssembly-to-WebGPU program translation.
Unity & Unreal Engine Game Development
Commercial development with Unity/C# (8+ yrs) and Unreal Engine (4+ yrs), including iOS/Android games, Unreal Marketplace plugins, PBR/shader effects, procedural systems, and HTC Vive XR installations.
NLP, OCR & Multilingual Research
Published research in multilingual NLP/OCR, Old Turkic/Uyghur OCR, Universal Dependencies for Old Turkish, and multilingual JSON structuring for knowledge graphs using large language models.
Transfer Learning & Spatiotemporal Rendering
Research in transfer learning for path-traced sequence extrapolation, gradient traversal for unstructured volumetric data, and compression/interactive visualization of terabyte-scale volumetric RGBA data.
Experience
Professional experience5 - 10 years
Freelancer since2017
Languages
EnglishFluentJapaneseBasic knowledgeTurkishNative speaker
Project history
Deliver software and data engineering across Python-based AI/ML, scientific-computing, GPU-centric, and data-pipeline workloads. Build reproducible research tooling for large tomography and volumetric datasets, AI-assisted segmentation/OCR, model evaluation, and interactive visualization. Evaluate modern GPU and AI accelerator platforms including NVIDIA GB200 and Tenstorrent hardware.
Edit and maintain the WebGPU Shading Language specification; contribute to language semantics, issue review, tests/tooling, and public working-group consensus. Presented SIMD Operations in WebGPU for ML at a W3C workshop.
Integrated a RISC-V CPU-board software stack spanning Yocto Linux, display and 3D components, Python tooling, and hardware/software validation for a USA client.