09/02/2026 updated

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Software Data Engineer | GPU, AI & Embedded Systems Specialist

Tokyo, Japan
Only remote
M.S. Computer Science (in progress), University of Colorado Boulder
Tokyo, Japan
Only remote
M.S. Computer Science (in progress), University of Colorado Boulder

Profile attachments

resume-20260827-mehmetoguzderin.pdf

About me

Software, AI, GPU, and embedded systems engineer with 7+ years of professional experience and a public project history spanning shipped mobile/game software, real-time graphics, scientific computing, data/ML systems, embedded Linux, and cross-platform web applications.

AI AgentsLLMOpenAILangChainNvidia CUDADigital RenderingEmbedded SystemsLinux On Embedded SystemsField-Programmable Gate Array (FPGA)Video Game DevelopmentGPGPUOpenGLTensorFlowAzure Machine LearningWebGLPyTorchRendering EngineGpu ProgrammingUnreal Engine
GPU & Real-Time Graphics
Expertise in GPU and real-time graphics spanning 10+ years, including WebGL, Vulkan/GLSL, WebGPU/WGSL, Unreal Engine, hardware ray tracing, volumetric rendering, OpenGL, DirectX 12/HLSL, and WebAssembly. Active role as W3C WGSL Specification Editor and GPU for the Web Invited Expert.

AI, Machine Learning & Agentic Systems
Extensive experience in AI/ML and scientific computing (6+ years), NLP/OCR, agentic AI/RAG, LangGraph, MCP, PyTorch, TensorFlow, NumPy, OpenCV, LangChain, FastAPI, and local/private LLM deployment including evaluation and tool-calling workflows.

Software & Data Engineering
Proficiency in C++ (10+ yrs), Rust (7+ yrs), Python (8+ yrs), TypeScript/JavaScript (8+ yrs), C, C#, SQL, and Bash. Delivery of Python-based AI/ML, scientific-computing, GPU-centric, and data-pipeline workloads across remote and on-site environments.

Embedded Systems & RISC-V
Hands-on work with embedded Linux, RISC-V, Yocto, FPGA (3+ yrs), board/display/3D integration, and hardware/software validation including RISC-V CPU-board software stack development.

Cloud & DevOps Infrastructure
Working knowledge of CUDA, Docker, Kubernetes, AWS, GCP, Git/GitHub, CI/CD, CMake, pytest, PostgreSQL, and Slurm. Experience with NVIDIA DGX Spark, GB200, and Tenstorrent hardware evaluation.

WebAssembly & Cross-Platform Web
Research and engineering in WebAssembly-to-WebGPU translation, cross-platform web applications, and multilingual NLP/OCR systems. Published work on W2GPU WebAssembly-to-WebGPU program translation.

Unity & Unreal Engine Game Development
Commercial development with Unity/C# (8+ yrs) and Unreal Engine (4+ yrs), including iOS/Android games, Unreal Marketplace plugins, PBR/shader effects, procedural systems, and HTC Vive XR installations.

NLP, OCR & Multilingual Research
Published research in multilingual NLP/OCR, Old Turkic/Uyghur OCR, Universal Dependencies for Old Turkish, and multilingual JSON structuring for knowledge graphs using large language models.

Transfer Learning & Spatiotemporal Rendering
Research in transfer learning for path-traced sequence extrapolation, gradient traversal for unstructured volumetric data, and compression/interactive visualization of terabyte-scale volumetric RGBA data.

Experience

Professional experience5 - 10 years
Freelancer since2017

Languages

EnglishFluentJapaneseBasic knowledgeTurkishNative speaker

Project history

Software Data Engineer (Contract); promoted from Junior Software Engineer

Morgenrot Inc.
Deliver software and data engineering across Python-based AI/ML, scientific-computing, GPU-centric, and data-pipeline workloads. Build reproducible research tooling for large tomography and volumetric datasets, AI-assisted segmentation/OCR, model evaluation, and interactive visualization. Evaluate modern GPU and AI accelerator platforms including NVIDIA GB200 and Tenstorrent hardware.

WGSL Specification Editor; GPU for the Web Invited Expert

W3C
Edit and maintain the WebGPU Shading Language specification; contribute to language semantics, issue review, tests/tooling, and public working-group consensus. Presented SIMD Operations in WebGPU for ML at a W3C workshop.

Software Consultant (Contract)

X-Silicon
Integrated a RISC-V CPU-board software stack spanning Yocto Linux, display and 3D components, Python tooling, and hardware/software validation for a USA client.

Developer

Rapsodo
Developed commercial interactive applications using WebGL and Unity/C#, with focus on real-time graphics, cross-platform behavior, debugging, and performance-oriented delivery.

Software Textbook Translator (Contract)

Imagination Technologies
Translated the RVfpga textbook with technical-vocabulary reference and guidance for a UK client.

Game / XR / Tools Developer

Independent & Studio Contracts
Shipped an iOS Unity game, an Android Unreal educational app, and three Unreal Engine Marketplace plugins; built runtime/editor tools, procedural systems, PBR/shader effects, and cross-platform mobile/web experiences. Contributed C++/Unreal gameplay, Steam integration, localization, shaders, replicated HTC Vive installations, and maritime-training visualization for indie game studios, agencies, and engineering/logistics companies.

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