10/20/2026 updated


100 % available
Multi-Engine Game Developer | Unity, Unreal, Godot | Cross-Platform UI
Ha Tinh, Philippines
Only remote
Ton Duc Thang University; Bachelor's degreeAbout me
Game developer specializing in Unity, Unreal Engine 5, and Godot. Experienced in cross-platform game UI/UX, responsive menus and HUDs, controller integration, and performance optimization. Skilled in C#, C++, and GDScript, creating polished, scalable gaming experiences.
Unity 3dUser Experience (UX)Component-Based Software EngineeringC Sharp (Programming Language)C++ (Programming Language)Computer ProgrammingSoftware Design PatternsVideo Game DevelopmentUser Interface DesignMobile Application SoftwarePerformance TuningUnreal Engine
I am a Game Developer specializing in Unity, Unreal Engine 5, and Godot, with extensive experience in cross-platform game development, UI/UX implementation, responsive interface design, and performance optimization.
Game Development
- Unity game development using C# and Unity UGUI.
- Unreal Engine 5 development using C++ and UMG/Common UI.
- Godot development using GDScript and native Control Nodes.
- Cross-platform UI adaptation for PC, mobile, consoles, and handheld devices.
- Game engine migration, UI modernization, and controller input integration.
Game UI/UX Design
- Development of responsive menus, HUDs, inventory systems, settings screens, and in-game interfaces.
- UI scaling for different resolutions, aspect ratios, and screen sizes, including 4K monitors and Steam Deck.
- Controller-friendly navigation and dynamic button prompts.
- Localization, dynamic themes, safe-area handling, and reusable UI components.
- Clean separation of interface presentation and gameplay logic using MVVM architecture.
Performance Optimization
- UI rendering optimization and draw-call reduction.
- Texture atlas management and asset pipeline improvements.
- Performance profiling, debugging, and layout troubleshooting.
- Memory management and optimization of UI hierarchies.
- Custom editor tools and automated layout validation.
Programming & Technical Skills
- C#, C++, and GDScript.
- Unity, Unreal Engine 5, and Godot.
- Unity UGUI, New Input System, Unreal UMG, Common UI, and Godot Control Nodes.
- Git and Perforce (P4V) version control.
- Modular architecture, reusable components, and maintainable code.
Professional Experience
My background includes technical UI/UX development, cross-platform systems engineering, and game programming. I have worked on interface modernization, engine migration, responsive layouts, custom development tools, and performance improvements. I also have experience with independent game production, desktop releases, build preparation, and store compliance workflows.
I focus on creating polished, reliable, and maintainable game experiences that deliver consistent performance and intuitive interactions across platforms. I value clean code, effective collaboration, and practical solutions aligned with each project's technical requirements and production goals.
Experience
Professional experience5 - 10 years
Freelancer since2018
Languages
EnglishNative speaker
Project history
Modernized and refactored game UI systems for cross-platform adaptations and engine migration projects. Developed reusable interface components and introduced MVVM architectural patterns to separate UI presentation from gameplay logic. Created custom editor tools, UI inspectors, and automated layout validation utilities using C# and C++. Improved responsive layouts, controller navigation, and interface consistency across platforms. Managed code changes and asset pipeline workflows using Git and Perforce (P4V), while troubleshooting UI rendering and integration issues within collaborative development teams.
Developed lightweight, responsive game interfaces using Godot's native Control Nodes and container-based layouts. Built reusable theme resources to support dynamic styling, font switching, and localization. Implemented cross-platform UI adaptations, device-safe display areas, and input handling for different screen sizes and controllers. Analyzed interface performance and optimized UI node hierarchies to reduce rendering overhead and maintain smooth gameplay. Collaborated on game programming, interface debugging, and reusable tools to improve development efficiency and maintain consistent player experiences across target devices.
Certificates
GitHub Foundations Certification
GitHub2025
GitHub Foundations Certification
GitHub2025
GitHub Foundations Certification
GitHub2025
Unity Certified Programmer Copy title
Unity Technologies Copy certification body2024
Unity Certified Programmer Copy title
Unity Technologies Copy certification body2024
Unreal Engine Course Completion Certificate
GameDev.tv2023