01/31/2026 updated

**** ******** ****
100 % available

Senior 3D Artist

Odessa, Ukraine
Only remote
Odessa State Academy of Civil Engineering and Architecture
Odessa, Ukraine
Only remote
Odessa State Academy of Civil Engineering and Architecture

About me

A 3D Generalist with 10+ years of experience who smoothly transitioned from 3D art to project management and now specializes in high-precision 3D printing. Today I combine both skills to deliver clean, watertight, print-ready models and solve problems before they appear.

3D Computer Graphics3D Modeling3D Printing3D Art3D ScanningCinematographyVideo Game DevelopmentLightingTopologyWorkflows3d ImagingTexturingGame DesignUnreal EnginePrint DesignSoftware Version Control
3D Game Artist focused on characters, props and environments for real-time projects
Experience with realistic, hyperrealistic and stylized visual styles depending on project needs

Work across full production pipeline from sculpting and high-poly modeling to retopology, UVs, texturing and in-engine optimization
Strong understanding of clean topology, readable shapes and performance requirements for games

Experience creating humanoid characters, creatures, props, weapons and scene assets
Work with both cinematic-quality sculpts and game-ready models

Environment experience includes modular assets, location assembly and scene composition for gameplay and narrative projects

Creation of PBR textures with attention to physical accuracy and material behavior
Preparation of optimized low-poly assets suitable for Unreal Engine and Unity

Comfortable working inside structured pipelines with naming conventions, version control and technical requirements
Used to iterative feedback cycles and production workflows

Experience with Unreal Engine for asset integration, lighting setup and scene testing
Understanding of how assets behave in real-time environments

Work on multi-level game projects, narrative games and long-term productions
Able to maintain consistent visual quality across large asset sets

Clear communication and predictable workflow
Focus on delivering stable, production-ready assets that integrate smoothly into the project

Languages

RussianNative speakerUkrainianFluent

Project history

3D Artist for game assets and characters (Unreal Engine 5)

FlightForce4

Internet & IT

< 10 team member

  1. 3D modeling for games including characters, props and environment assets
  2. Full pipeline understanding from sculpting to game-ready meshes
  3. Experience with Blender and ZBrush for real-time production
  4. Asset preparation for Unreal Engine 5 including structure, scale and optimization
  5. Work with character poses and scene composition
  6. Visual checks to keep assets consistent in style and readable in engine

3D Production Coordinator | Architectural Assets (Remote, Sweden)

Internet & IT

< 10 team member

  1. Work on architectural 3D models within a remote production pipeline
  2. Coordination of asset flow between artists and final delivery stage
  3. Model validation before upload including scale, structure and naming
  4. Quality checks to reduce revision cycles and speed up approval
  5. Support of high-volume weekly asset delivery
Outcome
  1. Most assets approved on first submission
  2. Stable production flow without deadline pressure

3D Artist | Game Production (Remote, Australia)

lock paper scissors

Internet & IT

< 10 team member

  1. Work on narrative puzzle game adapted for Steam release
  2. Creation and refinement of 3D scenes across 17 game levels
  3. Asset preparation and stability checks within version-controlled pipeline
  4. Collaboration with founder on visual consistency, scene polish and feedback iteration
  5. Support of final build readiness and release preparation

Outcome

  1. Full game build delivered ahead of schedule
  2. Stable assets without rollback issues

Environment Artist | Project Manager

Chillville

Internet & IT

< 10 team member

• Involved in full-cycle development of an interactive narrative 3D game
• Work on environment and character assets for gameplay scenes
• Scene setup and visual polish for story-driven locations
• Asset preparation for engine integration including scale and structure
• Alignment of visuals with game design logic and technical limits
• Basic optimization checks to keep scenes stable during gameplay

3D Asset Production | Generative Project (Remote, Ukraine)

Lion Pride Club

Internet & IT

< 10 team member

• Work on large-scale generative 3D asset project with 7000+ variations
• Preparation of base models and attribute system for bulk generation
• Control of visual consistency across multiple asset combinations
• Rendering setup and asset validation before final export
• Organization of asset structure for smooth batch production

3D Artist | Real-time Cinematics (Remote, USA)

CCM Health

Pharmaceuticals & Medical Technology

250-500 team member

• Long-term work on promotional 3D video content for healthcare company
• Creation of full 3D scenes rendered in Unreal Engine
• Real-time lighting, camera setup and scene composition
• Character setup and animation integration for cinematic sequences
• Preparation of assets for smooth real-time rendering

Contact form

Log in to get in touch

You need to be logged in to use the contact form.

Sign upLog in