01/31/2026 updated


100 % available
Senior 3D Artist
Odessa, Ukraine
Only remote
Odessa State Academy of Civil Engineering and ArchitectureAbout me
A 3D Generalist with 10+ years of experience who smoothly transitioned from 3D art to project management and now specializes in high-precision 3D printing. Today I combine both skills to deliver clean, watertight, print-ready models and solve problems before they appear.
3D Computer Graphics3D Modeling3D Printing3D Art3D ScanningCinematographyVideo Game DevelopmentLightingTopologyWorkflows3d ImagingTexturingGame DesignUnreal EnginePrint Design
3D Game Artist focused on characters, props and environments for real-time projects
Experience with realistic, hyperrealistic and stylized visual styles depending on project needs
Work across full production pipeline from sculpting and high-poly modeling to retopology, UVs, texturing and in-engine optimization
Strong understanding of clean topology, readable shapes and performance requirements for games
Experience creating humanoid characters, creatures, props, weapons and scene assets
Work with both cinematic-quality sculpts and game-ready models
Environment experience includes modular assets, location assembly and scene composition for gameplay and narrative projects
Creation of PBR textures with attention to physical accuracy and material behavior
Preparation of optimized low-poly assets suitable for Unreal Engine and Unity
Comfortable working inside structured pipelines with naming conventions, version control and technical requirements
Used to iterative feedback cycles and production workflows
Experience with Unreal Engine for asset integration, lighting setup and scene testing
Understanding of how assets behave in real-time environments
Work on multi-level game projects, narrative games and long-term productions
Able to maintain consistent visual quality across large asset sets
Clear communication and predictable workflow
Focus on delivering stable, production-ready assets that integrate smoothly into the project
Languages
RussianNative speakerUkrainianFluent
Project history
- 3D modeling for games including characters, props and environment assets
- Full pipeline understanding from sculpting to game-ready meshes
- Experience with Blender and ZBrush for real-time production
- Asset preparation for Unreal Engine 5 including structure, scale and optimization
- Work with character poses and scene composition
- Visual checks to keep assets consistent in style and readable in engine
- Work on architectural 3D models within a remote production pipeline
- Coordination of asset flow between artists and final delivery stage
- Model validation before upload including scale, structure and naming
- Quality checks to reduce revision cycles and speed up approval
- Support of high-volume weekly asset delivery
Outcome
- Most assets approved on first submission
- Stable production flow without deadline pressure
- Work on narrative puzzle game adapted for Steam release
- Creation and refinement of 3D scenes across 17 game levels
- Asset preparation and stability checks within version-controlled pipeline
- Collaboration with founder on visual consistency, scene polish and feedback iteration
- Support of final build readiness and release preparation
Outcome
- Full game build delivered ahead of schedule
- Stable assets without rollback issues