Graphics Engineer - Android - Unity - C++ - Python - Open GL - Vulkan - DirectX - Kotlin - Contract

Surrey  ‐ Onsite
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OpenGL Algorithms C++ (Programming Language) DirectX (Software) Python (Programming Language) Graphic Design Kotlin Mathematics Innovation Java (Programming Language) Computer Animation User Experience (UX) Application Programming Interfaces (APIs) C Sharp (Programming Language) Profiling Computer Graphics Debugging Mobile Device Management Electronics Geometry OpenGL Shading Language Lighting Linear Algebra Machine Learning Physically Based Animation Research and Development Software Engineering Testing High Dynamic Range Proof of Concept Mixed Reality


Graphics Engineer - Android - Unity - C++ - Python - Open GL - Vulkan - DirectX - Kotlin - Contract

My client who are leaders in their field are looking for a Graphics Engineer who will work across various technologies to develop algorithms and software for outstanding products. You desire to become an expert in Advanced Rendering and Animation techniques applied to Augmented and Mixed Reality (AR/MR).


  • Research and development of state of the art graphics and rendering algorithms for frameworks on desktop and mobile devices including AR and MR.
  • New technology proposal ideas and proof of concept implementations of innovative ways, including both traditional and machine learning approaches, to overcome technical challenges and enhance user experience.
  • Creation of new solutions for the next wave of outstanding products and services.

Required Skills

  • A degree in Computer Science, Electronics, Mathematics, Engineering or any related discipline (an equivalent period of industry experience may be accepted).
  • Expertise in Computer Graphics using APIs such as OpenGL, OpenGL ES, Vulkan or DirectX.
  • Strong 3D maths and Linear algebra skills.
  • Mesh manipulation algorithms (EG. Constructive Solid Geometry).
  • Knowledge of advanced rendering techniques such as Global Illumination, Physically Based Rendering (PBS/PBR), Soft Shadows, Image-based Lighting, High Dynamic Range (HDR) rendering.
  • Expertise in Shading languages like GLSL, HLSL, CG etc.
  • Experience in Software Development, primarily using C++ and Python (C# and Java beneficial).
  • Experience using Testing and Debugging tools and doing Performance profiling.
  • Ability to document SW designs and clearly present complex algorithms and technical details.

Graphics Engineer - Android - Unity - C++ - Python - Open GL - Vulkan - DirectX - Kotlin - Contract

Start date
ASAP - Can wait 2-4 weeks notice
6 months - Can be extended
(extension possible)
Nexere Consulting Limited
Published at
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